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#1 |
Elite Waterdeep Guard
![]() Join Date: March 15, 2001
Location: nj, us
Posts: 6
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Just finished Icewind Dale!
I know that BGII has a lot more magic-using enemies than IWD. So, Im thinking of making a party of halflings, gnomes, and dwarves. Halflings have insane magic resistance. My halfling fighter/thief in IWD very rarely didnt save vs spell ![]() But how do dwarves and gnomes compare in the magic resistance department? |
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#2 |
Very Mad Bird
![]() Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 53
Posts: 9,246
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Wow. Never tried the racial advantages. I had a Monk that ended up with 78% magic resistance through class bonuses and a +10% Amulet.
------------------ "Check the sustain on this one ... aaaaaaaa, I mean you could go out for a bite and there'd still be aaaaaaaaa" "Can I touch it?" "No. It can't be played" "Can I look at it? "No we've seen enough of that one....." ![]() A fair dinkum laughing Hyena! |
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#3 |
Elite Waterdeep Guard
![]() Join Date: March 15, 2001
Location: nj, us
Posts: 6
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Wow. I didnt think about the monk.
78%.. wow. Wonder how my party would fare with a monk as the only melee fighter. |
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#4 |
Very Mad Bird
![]() Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 53
Posts: 9,246
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Hard early on, but later I cruised with him as the only 'Tank' a lot of fun to play. Can hide in shadows and detect traps (but can't disarm them) Doesn't need weapons, but can use them if you want special abilities of course, and moves around like he has boots of speed on once he gains a few levels.
I definitely reccommend the monk. ![]() ------------------ "Check the sustain on this one ... aaaaaaaa, I mean you could go out for a bite and there'd still be aaaaaaaaa" "Can I touch it?" "No. It can't be played" "Can I look at it? "No we've seen enough of that one....." ![]() A fair dinkum laughing Hyena! |
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#5 |
Dracolisk
![]() Join Date: March 21, 2001
Location: Europe
Age: 40
Posts: 6,136
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There are plenty of good items with magic resistance on them.
At the end of the game my palladin had 85% magic resistance. |
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#6 |
Horus - Egyptian Sky God
![]() Join Date: March 4, 2001
Location: either CA or MO
Age: 43
Posts: 2,674
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85%? hah, you are talking about the holy avenger, are you? that one gives 50% alone
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#7 | |
Dracolisk
![]() Join Date: March 21, 2001
Location: Europe
Age: 40
Posts: 6,136
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Quote:
You also get 10% of some necklase, 5% from ring of gax(i think) and an additional 10% at the end of the game. |
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#8 |
Very Mad Bird
![]() Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 53
Posts: 9,246
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Sorry the 78% was the Monks natural res. BEFORE applying amulets etc.
![]() ------------------ "Check the sustain on this one ... aaaaaaaa, I mean you could go out for a bite and there'd still be aaaaaaaaa" "Can I touch it?" "No. It can't be played" "Can I look at it? "No we've seen enough of that one....." ![]() A fair dinkum laughing Hyena! |
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#9 | ||
Horus - Egyptian Sky God
![]() Join Date: March 4, 2001
Location: either CA or MO
Age: 43
Posts: 2,674
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Quote:
gosh, ![]() |
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#10 |
Symbol of Cyric
![]() Join Date: March 1, 2001
Location: Outside my place
Age: 43
Posts: 1,283
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Back to the original topic, dwarves, gnomes etc ARE NOT magic resistant. They get lower saving throws, which is VERY different
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