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#1 |
Zhentarim Guard
![]() Join Date: October 18, 2001
Location: Peterlee,Durham,U.K
Posts: 310
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If i go to level 12 as a kensai then dual to a mage will my fella still be a grand master with long swords? I dont want to go that far and find out that he is only limited to mage weapons.
Hope you can help.
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#2 |
Manshoon
![]() Join Date: October 12, 2001
Location: Bloomington, MN, USA
Posts: 244
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You keep your previous proficiency slot assignments, you just cannot access them or use a longsword until you "re-activate" your fighter-class by leveling up to level 13 as a mage.
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#3 |
Zhentarim Guard
![]() Join Date: October 18, 2001
Location: Peterlee,Durham,U.K
Posts: 310
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Thanks fella.
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Dance like the dead !<br /> [img]ubb/noncgi/graemlins/knight.gif[/img] <p> BALROGBANE<br />The Soul Specter !! |
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#4 |
Manshoon
![]() Join Date: October 12, 2001
Location: Bloomington, MN, USA
Posts: 244
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No prob. Oh yeah, if you plan on Grand-Mastering anything, I suggest going to Baldurdash and downloading the Grandmastery patch to get the full, AD&D benefits of Grandmastery, rather than the toned down version in BG2. ESPECIALLY if on Insane difficulty.
BTW, for any soloers that read this, has anyone ever soloed a single-class Fighter on Insane through the game (SoA, and/or ToB)?
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He Will Win<BR>Whose Army Is Animated<BR>By The Same Spirit<BR>Throughout Its Ranks<P>Sun Tzu - The Art of War |
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#5 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Yep, you get your weapon skills back....and not only that, but you can even add to them again. Say your Kensai had Mace++. Once you regain your Fighter half, you can continue to put points in Mace--but at the rate that a Mage would, not a Fighter.
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#6 |
Elite Waterdeep Guard
![]() Join Date: October 31, 2001
Location: P-ton
Posts: 34
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However, if you are a fighter and dual to a cleric, you will NEVER be able to use weapons that the Cleric can't use, even if you're cleric class if above your fighter class.
If you dual a fighter into a cleric, I suggest giving the following proficiencies at the start, 3 into the "Two weapon" slot, 1 into "Flail", 1 into "WarHammer"... later, give yourself 1 into Mace |
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#7 |
Manshoon
![]() Join Date: October 12, 2001
Location: Bloomington, MN, USA
Posts: 244
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quote: I did not know that SixofSpades, that makes my dual-class characters that I'm running take on a whole new light... perhaps a Kensai who fights with Staves dualed to a Mage... or a Fighter who masters mace and Flail and Two-Weapon dualed to a cleric... MUAAHAHAHAAHAHAHAHA!!!
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