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Old 12-04-2001, 08:59 AM   #1
BALROGBANE
Zhentarim Guard
 

Join Date: October 18, 2001
Location: Peterlee,Durham,U.K
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If i go to level 12 as a kensai then dual to a mage will my fella still be a grand master with long swords? I dont want to go that far and find out that he is only limited to mage weapons.

Hope you can help.
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Old 12-04-2001, 09:02 AM   #2
Kaleban
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You keep your previous proficiency slot assignments, you just cannot access them or use a longsword until you "re-activate" your fighter-class by leveling up to level 13 as a mage.
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Old 12-04-2001, 10:04 AM   #3
BALROGBANE
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Thanks fella.
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Old 12-04-2001, 10:22 AM   #4
Kaleban
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No prob. Oh yeah, if you plan on Grand-Mastering anything, I suggest going to Baldurdash and downloading the Grandmastery patch to get the full, AD&D benefits of Grandmastery, rather than the toned down version in BG2. ESPECIALLY if on Insane difficulty.

BTW, for any soloers that read this, has anyone ever soloed a single-class Fighter on Insane through the game (SoA, and/or ToB)?
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Old 12-04-2001, 01:08 PM   #5
SixOfSpades
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Join Date: September 16, 2001
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Yep, you get your weapon skills back....and not only that, but you can even add to them again. Say your Kensai had Mace++. Once you regain your Fighter half, you can continue to put points in Mace--but at the rate that a Mage would, not a Fighter.
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Old 12-04-2001, 02:01 PM   #6
AcePylut
Elite Waterdeep Guard
 

Join Date: October 31, 2001
Location: P-ton
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However, if you are a fighter and dual to a cleric, you will NEVER be able to use weapons that the Cleric can't use, even if you're cleric class if above your fighter class.

If you dual a fighter into a cleric, I suggest giving the following proficiencies at the start, 3 into the "Two weapon" slot, 1 into "Flail", 1 into "WarHammer"... later, give yourself 1 into Mace
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Old 12-04-2001, 02:06 PM   #7
Kaleban
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quote:
Originally posted by SixOfSpades:
Yep, you get your weapon skills back....and not only that, but you can even add to them again. Say your Kensai had Mace++. Once you regain your Fighter half, you can continue to put points in Mace--but at the rate that a Mage would, not a Fighter.


I did not know that SixofSpades, that makes my dual-class characters that I'm running take on a whole new light... perhaps a Kensai who fights with Staves dualed to a Mage... or a Fighter who masters mace and Flail and Two-Weapon dualed to a cleric...

MUAAHAHAHAAHAHAHAHA!!!
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