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#1 |
Symbol of Cyric
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here's the link I was looking for when I mentioned this on the yahoo site:
http://www.aarg.net/~minam/dungeon.cgi It even populates the map with encounters, room details, and "stuff" (like "odor: unidentifiable"?) Anyhow, just thought that since they code up a java appelet program to print out a pretty lil' map, why we couldn;t do something like that in DC. Oh well, still can't code it myself (so you won't hear me complain (much)) ![]() -SilentThief
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http://www.wilhelmscream.net/ |
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#2 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I guess a random dungeon creator could be cool if you wanted to create games for yourself.
Runesword II has this feature and I'd often thought it would be great to have a random design generator for DC, just so I had something to play. ![]() |
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#3 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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You can use set-level-asl for walls and blockings in combination with random chances to realize a kind of random dungeon. You will probably not be able to create a dungeon that is totally new to yourself, but even if only a few passages are changed by random, the same dungeon will look quite different...
You should only make sure that all areas can be entered... ![]() |
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#4 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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It would be horrible if you were in a room and one of the random changes made all the doors into walls...and then didn't change them again.
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