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Old 01-01-2008, 01:45 AM   #1
SilentThief
Symbol of Cyric
 
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Join Date: September 10, 2001
Location: USA
Age: 49
Posts: 1,301
Default random dungeon

here's the link I was looking for when I mentioned this on the yahoo site:
http://www.aarg.net/~minam/dungeon.cgi

It even populates the map with encounters, room details, and "stuff" (like "odor: unidentifiable"?)

Anyhow, just thought that since they code up a java appelet program to print out a pretty lil' map, why we couldn;t do something like that in DC. Oh well, still can't code it myself (so you won't hear me complain (much))

-SilentThief
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Old 01-02-2008, 09:59 AM   #2
manikus
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Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: random dungeon

I guess a random dungeon creator could be cool if you wanted to create games for yourself.

Runesword II has this feature and I'd often thought it would be great to have a random design generator for DC, just so I had something to play.
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Old 01-02-2008, 10:23 AM   #3
Dinonykos
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Join Date: March 20, 2006
Location: Europe
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Default Re: random dungeon

You can use set-level-asl for walls and blockings in combination with random chances to realize a kind of random dungeon. You will probably not be able to create a dungeon that is totally new to yourself, but even if only a few passages are changed by random, the same dungeon will look quite different...

You should only make sure that all areas can be entered...
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Old 01-02-2008, 11:39 AM   #4
manikus
Jack Burton
 

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Default Re: random dungeon

It would be horrible if you were in a room and one of the random changes made all the doors into walls...and then didn't change them again.
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