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Old 01-19-2007, 06:58 PM   #1
SilentThief
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Wow! when I started out doing the GDPL & Logic block instruction manual (as a way to learn it myself), I had no idea the monster I was unleashing. This has become what may be the difinative guide to designing. I did all kinds of experiments with DC and what it can do. I even did some experimenting with events For example, did you know a "give experience" event can also take experience, too??? this is a useful quirk.

So the designers guide is geared towards someone who understands the basics of event programming but wants to know GDPL & Logic block and see examples of how to do some advanced procedures.

As another tidbit to throw out to you fellow fans of DC: Solo combat is possible. You can set the status of any character to "tempgone" (actually numeric "7") and they will not show up for a combat. ALSO, this removes characters from combat (like a spell to "flee" for example...)

This is going to show serious attention into details such as syntax and examples and basically answer all the questions I had previously about GDPL & Logic block as well as give a newbie (or an oldie) plenty of new ideas. Who knows, you might even read something about how to do character kits (Monk, Bard, Assassin, PSIONICIST maybe (wink wink))

SilentThief

[ 01-19-2007, 06:59 PM: Message edited by: SilentThief ]
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Old 01-19-2007, 11:26 PM   #2
manikus
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Sounds awesome. Will there be screenshots?
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Old 01-22-2007, 11:18 AM   #3
Dinonykos
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This thing about solo combat is really interesting to know, thank you for mentioning that!
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Old 01-22-2007, 04:50 PM   #4
SilentThief
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Quote:
Originally posted by manikus:
Sounds awesome. Will there be screenshots?
Actually, I was thinking that I'd release it in 2 formats. a plain text file and a similar file with a module for examples of spells and such. I would zip this up together for ease of storage.

Oh, and BTW if you haven't tried yet, if you set all your characters status to temp gone then it ends the game as if you lost the combat (even tho they all are still alive ). It should return you to the place where you were as if you fled the combat off the map, but it doesn't. This is a bug I think.


SilentThief
P.S. I'll be keeping you up to date on this, and soon I'll be asking for editors/spell checkers/someone to check the first (text) draft of this.

[ 01-22-2007, 04:56 PM: Message edited by: SilentThief ]
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Old 01-22-2007, 05:01 PM   #5
ffan
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will u release the manual to be able for download?
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Old 01-22-2007, 05:03 PM   #6
SilentThief
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Yes, for all. Most likely at the yahoo webpage.

SilentThief
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Old 01-22-2007, 05:06 PM   #7
ffan
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are u at the end of it, or not yet? [img]smile.gif[/img]
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Old 01-22-2007, 10:34 PM   #8
manikus
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I'm looking forward to seeing it. If you need someone to check it over...
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Old 01-25-2007, 03:39 PM   #9
Dinonykos
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Hey SilentThief (or anyone else who has experience with logic blocks), perhaps you might able to help me. I found out myself how to change walls with the logic block event

(Set Level ASL $Wall,X,Y,viewdirection=number of wallslot)

but yesterday I realized that only the wall is changed, but doors or overlays will remain the same as before. Do you know how doors and overlays can be chained? I experimented al little bit, but was not able to do it...
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Old 01-25-2007, 03:40 PM   #10
Dinonykos
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Sorry, I certainly meant "how doors and overlays can be CHANGED". [img]smile.gif[/img] Perhaps I'm thinking too much on chained events!
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