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#1 |
The Magister
![]() Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
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I've noticed that Walls made with the Easytex editor, and the doors that come with DC, do not match up. I assume this is because they use different templates. Is there a way to make them work? Also, is there a chance that future versions of DC could handle walls and doors from different templates?
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#2 |
Manshoon
![]() Join Date: January 17, 2002
Location: Balmora
Age: 49
Posts: 167
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Your right its the different templates. All I do is take the standard template which should be the door and redo it in ezwall format. If there's a easier way its not documented or it doesn't exist.
Lord Killjoy
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Lord Killjoy<br />Lord Killjoy\'s Graphics |
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#3 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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Each art slot needs to have the same template format for the wall/door/overlay. The slot's format is determined from the wall, then the door, then the overlay. That is, if no wall is loaded then the door determines the format. You can have a different format in every slot though. Lord Killjoy's suggestion is the best way to go about fixing things.
Each template defines more than the source pixel coords for the file, it includes destination pixels, offsets, and so on. The destination coords apply to the entire slot, and the walls/doors/overlays are drawn relative to them. Letting the doors be a different format would let the door source pixels be found ok, but they would be drawn in the wrong place on screen. Although it is not impossible to give walls and doors there own format support, it would require a major update of the viewport graphics code. Each wall/door/overlay would need it's own set of destination coords and offsets. I'm hesitant to undertake such a job at this point, but I can add it to the list of future tasks - those that get worked on when the major missing features are completed (like magic).
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CocoaSpud<br />Dungeon Craft Development Team<br /> [url]\"http://uaf.sourceforge.net\" target=\"_blank\">http://uaf.sourceforge.net</a> |
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#4 |
The Magister
![]() Join Date: January 29, 2002
Location: Adelaide, South Australia
Posts: 130
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Well, it's not that important (ie doesn't matter if it never gets done)... So put it well down the list.
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