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#1 |
Manshoon
![]() Join Date: November 21, 2004
Location: Mumbai
Age: 42
Posts: 169
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Hi!
When I played IWD 1, whenever I used Turn Undead, I'd just hear a sound like that of a church organ and that was all. Is this ability really useful or is it just hype? My tactics for dealing with undead was: a) Fireball or Web or Grease; b) Hack'n'slash till I got the above spells.
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#2 |
Elite Waterdeep Guard
![]() Join Date: December 26, 2004
Location: Texas
Age: 41
Posts: 7
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At a higher level, turn undead keeps undead from attacking you, and sometimes damage them.
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#3 |
Drow Priestess
![]() Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 55
Posts: 4,037
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At a sufficiently high level, usually 14+, the undead simply fall to pieces around the cleric who is "turn" mode. Chunks everywhere! [img]graemlins/petard.gif[/img]
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#4 |
Bastet - Egyptian Cat Goddess
![]() Join Date: September 5, 2001
Location: Calgary, AB
Age: 50
Posts: 3,491
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You also have to take into account that for more powerful undead you need to be at even higher levels to blow them away. The Spell Undead Ward gives a boast to your turn undead ability which is usually efficient to deal with the undead on burial island.
Bone Skeletons should just fall to pieces towards the end of the game, and be able to make them move away by The Hand so Turn Undead is very helpful. [ 03-03-2005, 11:24 AM: Message edited by: pritchke ] |
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#5 |
Manshoon
![]() Join Date: November 21, 2004
Location: Mumbai
Age: 42
Posts: 169
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guess i had abandoned the turning ability when i didn't see results in the vale of shadows. no matter will try it sometime later or else in IWD2. I hope it works then...
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Aut disce aut discede . . . . Either learn or leave |
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#6 |
Quintesson
![]() Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 64
Posts: 1,045
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Serak Moonblade,
~ Small HoW spoiler follows ~ ~ Turn Undead did nothing for me either (that I could tell) early to mid-game. HoWever (pun intended), I found it very useful (and effective) on Burial Island: When your party can only handle X undead of a certain type without losing the bubble, and X+4 descend upon you, it is nice to have Turn Undead send 5 of them running for 6 rounds or so. EDIT: Results depend a lot on your Cleic's CLVL, compared to the monster's CLVL. I think my one DC character with Cleric skills active was CLVL12 or 13 at the time I hit B.I. -------------------- What's a party, without a song? Bards ROCK! Party On!! [ 03-04-2005, 08:55 AM: Message edited by: NobleNick ] |
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