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#1 |
Dungeon Master
![]() Join Date: May 1, 2001
Location: USA
Posts: 94
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I was reading a posting about using cheesy tactics based on limitations of the games AI when I remembered a news item about problems with airport security...
Apparently there is a screening crew at the airport scanners, but they are not allowed to accost people. That is the job of a guard that stands just beyond the screeners so he can catch suspects as they leave. Due to budgetary constraints there is only one guard per security area. That guard is not allowed to leave the security area because that would leave the entry unguarded. Which means that if someone dashes by the one guard, no one is allowed to chase them. The guard must call for assistance, which can take a few minutes, and tell them which way the guy was running when they last saw him. If I ran into this situation in BG I would smile and wonder why the programmers couldn't create scripting for the guards that was more realistic!
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Another urban myth dispelled: Ninjas don\'t bounce.<br />Sherpa Doug |
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#2 |
Zhentarim Guard
![]() Join Date: November 11, 2001
Location: perdition
Posts: 340
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Oh, how sad!
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<i>The road to hell is paved with delicious intentions.</i><br /> ![]() |
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#3 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: September 19, 2001
Location: Behind these metal bars
Age: 42
Posts: 3,117
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Really points out the faults of the modern world, huh? That airport security, responsible for the lives of hundreds of people, could be compared to the digital enemies in a computer game...well, am I the only one that's worried?
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I <b>am</b> the party!!<br /> [img]\"http://zert0.net/iuti/img2/1381585-vi.gif\" alt=\" - \" /> |
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