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#1 |
The Magister
![]() Join Date: August 29, 2002
Location: Faerun
Age: 44
Posts: 102
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I get out of the underdark - and my scripts i have set for my characters fails to work. They don't attack on demand anymore... its happened twice everytime i surface from the underdark it happens. is it a bug?
For the rest of the game its like it plays on a custom script where i have to control the characters. Sucks butt. Now I don't mind controlling 1 player but 3 gets kinda nerve wracking, My first trip through the game I played 5 by myself without the scripts cuz i didn't know they were there LoL. [ 09-06-2002, 02:40 AM: Message edited by: Tyranny]SiN[ ] |
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#2 |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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Theres a small button the the bottom left. Cant remember what it looks like, but it turn on and off party AI. Try that. Dont know why it would happen coming out of the underdark though, so it might be a bug. www.bioware.com for the official patch.
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#3 |
Baaz Draconian
![]() Join Date: August 27, 2002
Location: Russia
Age: 39
Posts: 734
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On the bottom right, I must correct. On the left, there are pause and rest buttons.
The default key mapped to the function is A. As it is said before, it toggles party AI, say, scripts.
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En taro Adun!<br />En taro, mighty Tassadar! |
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#4 |
Jack Burton
![]() Join Date: May 15, 2001
Location: The Netherlands
Age: 40
Posts: 5,888
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You guys are talking about the 'Lantern' button aren't ya? AFAIR that button turns off party AI. Concerning your problem, Tyranny]SiN[, I have no idea.. It never happened to me [img]graemlins/confused5.gif[/img]
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Rowing is not a sport, it's a way of life Goal: Beijing 2008 |
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#5 | |
Drizzt Do'Urden
![]() Join Date: August 30, 2002
Location: Australia
Age: 39
Posts: 628
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Quote:
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It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. |
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#6 |
Zhentarim Guard
![]() Join Date: October 10, 2001
Location: Braunschweig, Germany
Posts: 335
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AFAIR = as far as I remember
AFAIK = as far as I know Chris |
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#7 |
The Magister
![]() Join Date: August 29, 2002
Location: Faerun
Age: 44
Posts: 102
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#8 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
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I'm just leaving the Underdark for the first time myself, Tyranny.
But I haven't used the AI script in a loooooong time. It would always send some character (usually Jaheira) too close to the monster, or off in the wrong direction. Besides, I like to control the combat myself. I assign all 6 members a specific target to attack, then let the battle run. When an enemy dies, I PAUSE the game and assign that character(s) to a new enemy. Also, I currently have Jaheira, Imoen, and Nalia. I rarely use any of them for melee' combat (although Jaheira DOES have a butt-kicking staff from an "outside of the game" source). Since I have to "target" their spells anyway, it was just easier for me to leave the AI off all the time. BTW, I am the only one I know of that loves playing the Wizard Slayer class. Cerek was patterned after my PnP barbarian who - as per the 1st Edition rules - does NOT like mages. I was disappointed that I couldn't make him a barbarian in Baldur's Gate, but was THRILLED to see the Wizard Slayer class in BGII!!! THAT fits Cerek's personality perfectly. Now, he is 20th level, has something like 65-75% Magic Resistance and has some items from Arundor's Abode that turn him into a veritable mage-slaughtering machine. ![]()
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth |
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