Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 08-21-2004, 08:32 AM   #1
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
If you have SotM equipped you are invisible. If you throw blue spell (Blur, Mirror Image) you stay invisible. If you cast white spell (Wish, Dispel Magic) you become visible as soon as you start casting it and the same rule applies to all the red spells except Time Stop and Improved Alacrity. Do you think that this is a bug or implemented on purpose?

[ 08-21-2004, 08:34 AM: Message edited by: Xen ]
Xen is offline   Reply With Quote
Old 08-21-2004, 12:49 PM   #2
Thrain
Dungeon Master
 

Join Date: July 23, 2004
Location: England
Age: 39
Posts: 77
its the same with clerics and casting sanctuary. invisibility is dispelled when any offensive action is taken (white spells are offensive because they remove things like invisibility {true sight} and protections {dispel magic})

i don't know why time stop doesn't interupt it though. maybe its to give liches an advantage.
__________________
<img border=\"0\" alt=\"[rockon]\" title=\"\" src=\"graemlins/wootrock.gif\" /> <br /><br />Keeping Dwarvish Tradition Drunk since 983
Thrain is offline   Reply With Quote
Old 08-21-2004, 03:18 PM   #3
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
That`s why I`m asking this. Is it a bug or it was meant to be that way?
Xen is offline   Reply With Quote
Old 08-21-2004, 03:51 PM   #4
Shadow015
The Magister
 

Join Date: August 11, 2004
Location: Where angels lose their way....
Age: 39
Posts: 100
My guess is that it's a bug. Time Stop and Improved Alacrity, even though they don't actually harm the enemy, are undeniably offensive in nature; as such, they should break the invisibility.
__________________
This space for rent.
Shadow015 is offline   Reply With Quote
Old 08-21-2004, 04:30 PM   #5
Thrain
Dungeon Master
 

Join Date: July 23, 2004
Location: England
Age: 39
Posts: 77
but theres no way to hard code it so liches can cast time stop when invisible and you cant. and as they're meant to be the most dangerous mages in the game aside from jonny boy...
__________________
<img border=\"0\" alt=\"[rockon]\" title=\"\" src=\"graemlins/wootrock.gif\" /> <br /><br />Keeping Dwarvish Tradition Drunk since 983
Thrain is offline   Reply With Quote
Old 08-21-2004, 07:34 PM   #6
ElfBane
Mephistopheles
 

Join Date: March 21, 2004
Location: Cape Canaveral, FL
Age: 70
Posts: 1,450
Actually, I think that Kangaxx is more challenging than Jonny boy. The worst thing about Jonny is......

SPOILER ALERT
-
-
-
-
-
-
-
-
-
-
-
-
-
-
...you have to defeat him twice because he does that Slayer change when you defeat him the fiest time.

[ 08-22-2004, 08:42 AM: Message edited by: ElfBane ]
__________________
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety. Benjamin Franklin (1706 - 1790), Historical Review of Pennsylvania, 1759.

Iraq and Afghan fatalities: 6,855 and counting. Silence IS consent.
ElfBane is offline   Reply With Quote
Old 08-21-2004, 08:36 PM   #7
Hank Parsons
Zhentarim Guard
 

Join Date: February 14, 2004
Location: Georgia
Age: 49
Posts: 357
The way I look at it, doesn't matter if it's a bug or an intentional decision. If it's a bug, then it is a cheesy exploit that was not meant to be in the game. If it's intentional, then it's a cheesy exploit the developers conceeded to include. In any case I don't allow my mages to carry around the power of infinite invisiblity, and that is an intentional decision on the player's part. It's your choice.
__________________
<b>[url]\"http://www.boomspeed.com/colbruce/bg2.html\" target=\"_blank\"><i>BG2 Multiplayer Online Help & Info</a></i></b>
Hank Parsons is offline   Reply With Quote
Old 08-21-2004, 11:33 PM   #8
Neo the Warrior Cat
Avatar
 

Join Date: July 6, 2004
Location: Wilmington, North Carolina
Age: 37
Posts: 528
This invisibilty can be dispelled or True Sighted so it's hardly infinite.
__________________
\"I haven\'t the time for this!\"-Irenicus <img border=\"0\" alt=\"[mage1]\" title=\"\" src=\"graemlins/mage1.gif\" />
Neo the Warrior Cat is offline   Reply With Quote
Old 08-22-2004, 12:23 AM   #9
Dron_Cah
Horus - Egyptian Sky God
 
Defend Your Castle Champion Frogger Champion Monkey Diving Champion Summer Games Champion Donkey Kong Champion
Moon Lander Champion Space Invaders Champion
Join Date: March 2, 2003
Location: Kentucky
Age: 39
Posts: 2,637
er, Hank, that's a pretty big spoiler there, you should proly edit, or take it out.
Dron_Cah is offline   Reply With Quote
Old 08-22-2004, 01:58 AM   #10
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Quote:
Originally posted by Dron_Cah:
er, Hank, that's a pretty big spoiler there, you should proly edit, or take it out.
Really? What spoiler would that be? Hank doesn't seem to have stated anything beyond what Xen posted in the very first sentence of the thread, "If you have SotM equipped you are invisible." In any case, I'm about to step beyond that by stating that so far Xen has only scratched the surface of the SotM cheese.
  • Infinite Invisibility. Sure, it can be Dispelled or True Sighted, but all you have to do is re-equip the Staff. Enemy wastes a spell slot, you lose nothing. You don't even have to risk failing a Hide in Shadows roll.
  • Permanent Invisibility. Casting defensive spells will not break the Invisibility, but casting white or red spells will....unless you start casting your spell, immediately Pause, then go into your Inventory and reequip the Staff. You will remain Invisible for the duration of the casting, no matter what it does.
  • Waste Enemy Spells for free. Walk up to any enemy spellcaster except a Lich, Dragon, or Kou-Toa. Let him start to cast a spell at you, then reequip your Staff. Oh, darn, the bad guy can't finish his spell because his target's disappeared. I wonder if he'll keep doing that over and over until all his spells are gone?
What do *I* use the Staff of the Magi for? Precisely this much: Permanent PfEvil and -2 bonuses to Saves and AC, the Spell Trap every now and then, and the Fireball-Lightning when I feel like it. I also use it like a stack of Invisibility Potions: If my Mage needs to duck out of sight, he can, but that's the only thing he can do in that round. Essentially, the Staff frees up a Quickslot.
__________________
Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
SixOfSpades is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
SotM and backstabbing,.. not all *that* great ? daan Baldurs Gate II: Shadows of Amn & Throne of Bhaal 17 03-24-2003 03:24 PM


All times are GMT -4. The time now is 08:27 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved