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#1 |
Elminster
![]() Join Date: August 27, 2003
Location: The Great White North
Age: 51
Posts: 462
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This has probably been answered a few times before, but:
When creating a multi-class character (I'm thinking F/M), can you choose a kit? If so, how? I couldn't find it on the character creation screen. Thanks to all.
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#2 |
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Posts: 536
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nope, u cant.u can choose a kit on a dual classed character though.
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#3 |
Elminster
![]() Join Date: August 27, 2003
Location: The Great White North
Age: 51
Posts: 462
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Thanks. That's a bummer, I don't want to stop advancing in the first class. I wanted to create a Kensai/Mage. If I dual-class, any suggestions as to which should come first and at what level I should dual?
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#4 |
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most of the people like to make a kensai first, then dual it to a mage later.usually they dual it on level 9 or 12.that is if u want to make a mage with some improvements in its fighters ability, but if u want to make a fighter with some mage improvements, try using,IIRC, a blade.
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#5 |
Symbol of Cyric
![]() Join Date: January 2, 2003
Location: Old Bethpage, Long Island
Age: 36
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9 or 13, not 12.
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#6 |
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thx pyrenk! [img]smile.gif[/img]
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#7 |
Drizzt Do'Urden
![]() Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
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for a bigger party + 5 people, probably dual at lvl 9, for a smaller party -3, probably at lvl 13 (can level up faster).
btw, if you have ToB installed, in higher levels multi-class F/M can have great advantage because of two types of neat HLAs.
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#8 | |
Dungeon Master
![]() Join Date: May 19, 2003
Location: Terminal Island
Age: 45
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Quote:
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#9 |
Gold Dragon
![]() Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 44
Posts: 2,556
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The only multi-classed kit combo you can legally make is a gnome thief/illusionist. Furthermore, you can use SK to make illegal multi-class kit combo's.
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#10 |
Elminster
![]() Join Date: August 27, 2003
Location: The Great White North
Age: 51
Posts: 462
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As exciting as taking an illusionist through the game might be, I'll pass for now
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