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-   -   Newbie question about multi-classing (http://www.ironworksforum.com/forum/showthread.php?t=13850)

Feral 08-29-2003 11:35 AM

This has probably been answered a few times before, but:

When creating a multi-class character (I'm thinking F/M), can you choose a kit? If so, how? I couldn't find it on the character creation screen.

Thanks to all.

BaRoN NiGhT 08-29-2003 11:44 AM

<font color="cc0099">nope, u cant.u can choose a kit on a dual classed character though.</font>

Feral 08-29-2003 11:54 AM

Thanks. That's a bummer, I don't want to stop advancing in the first class. I wanted to create a Kensai/Mage. If I dual-class, any suggestions as to which should come first and at what level I should dual?

BaRoN NiGhT 08-29-2003 11:59 AM

<font color="cc0099">most of the people like to make a kensai first, then dual it to a mage later.usually they dual it on level 9 or 12.that is if u want to make a mage with some improvements in its fighters ability, but if u want to make a fighter with some mage improvements, try using,IIRC, a blade. </font>

Pyrenk 08-29-2003 12:01 PM

9 or 13, not 12.

BaRoN NiGhT 08-29-2003 12:04 PM

<font color="cc0099">thx pyrenk! [img]smile.gif[/img] </font>

teardropmina 08-29-2003 01:07 PM

for a bigger party + 5 people, probably dual at lvl 9, for a smaller party -3, probably at lvl 13 (can level up faster).


btw, if you have ToB installed, in higher levels multi-class F/M can have great advantage because of two types of neat HLAs.

Cataephract 09-02-2003 10:53 AM

Quote:

Originally posted by teardropmina:
for a bigger party + 5 people, probably dual at lvl 9, for a smaller party -3, probably at lvl 13 (can level up faster).


btw, if you have ToB installed, in higher levels multi-class F/M can have great advantage because of two types of neat HLAs.

Even more so for a F/M/T!

Zuvio 09-02-2003 11:37 AM

The only multi-classed kit combo you can legally make is a gnome thief/illusionist. Furthermore, you can use SK to make illegal multi-class kit combo's.

Feral 09-02-2003 05:58 PM

As exciting as taking an illusionist through the game might be, I'll pass for now ;) and stick with my idea for a kensai/mage. While we're on this topic, what are people's thoughts about dualling a kensai to a mage versus dualling a monk to a mage (assuming that the latter is possible)?


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