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Old 08-13-2003, 07:12 AM   #1
Karno
Elite Waterdeep Guard
 

Join Date: August 5, 2003
Location: North Carolina
Age: 57
Posts: 12
I can get the experience points to work but none of the other codes work......can some one walk me through the process. I would greatly appreciate the help and I have been told an editor is needed so some technical help will be needed....can someone help an old fart here please!!!!!! lol


ok I downloaded shadowkeeper but I dont have a program to unzip it can I get some help pleaseeeeeeeeeeeeeee!!!!!!!

[ 08-13-2003, 10:14 PM: Message edited by: Karno ]
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Old 08-13-2003, 09:27 AM   #2
Raistlin Majere
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Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
easiest would be to use Shadow Keeper, but if you insist on using CLUA, make sure you have Debug Mode=1 written right below Program Options, like so:

[Program Options]
Debug Mode=1
Installing=0
Install Type=3
etc.
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Old 08-13-2003, 10:25 AM   #3
Morgeruat
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Join Date: October 16, 2001
Location: PA
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Also make sure everythign is written exactly as you see it on whatever page you're getting the codes from, the game does need capitalization in the correct places, mmissing one can easily cause a code to fail.
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Old 08-13-2003, 11:38 AM   #4
Pirengle
Symbol of Cyric
 

Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 42
Posts: 1,101
I find it easier to cut and paste the code into the game instead of trying to type it from memory. Dan Simpson's BG2 FAQ lists the basic CLUA codes at the end of the document, and his item list gives the CLUA codes for all the items in the game.

SK is great and wonderful if you want to tweak portraits and stats. However, I find it easier to copy and paste an item code into the console instead of closing BG2, opening SK, importing the item, closing SK, and restarting BG2.
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Old 08-13-2003, 01:21 PM   #5
Faceman
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Join Date: February 18, 2002
Location: Vienna
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and CLUA is great to spawn monsters for practice or fun.
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Old 08-13-2003, 01:23 PM   #6
Xen
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Join Date: June 5, 2002
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And gain "unlimited" XP.
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Old 08-13-2003, 10:52 PM   #7
Lord
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Join Date: June 3, 2003
Location: New York
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Quote:
Originally posted by Morgeruat:
Also make sure everythign is written exactly as you see it on whatever page you're getting the codes from, the game does need capitalization in the correct places, mmissing one can easily cause a code to fail.
it's not caps sensitive. I'm 95% sure that something like BOOTS11 and boots11 will do the same thing.
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Old 08-14-2003, 01:56 AM   #8
LennonCook
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Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
Quote:
Originally posted by Lord:
it's not caps sensitive. I'm 95% sure that something like BOOTS11 and boots11 will do the same thing.
The filename is not case sensitive, the action is.
CLUAConsole:CreateItem("BooTS11") will work, but cluAconSole:CreATEITEM("BOOTS11") will fail.
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