Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 02-21-2003, 05:28 AM   #1
Myrddin L'argenton
Zhentarim Guard
 

Join Date: November 14, 2002
Location: England
Age: 37
Posts: 312
Using the Weimar mod, do you think that Shapeshifters are too powerful.
(this topic is from what SixofSpades has said in BG1 forum)
__________________
White wild magic graven in every rock, for the white gold wielder to unleash or control. The Chronicles of Thomas Covenant<br />\'Let no man be unworthy of the angel that watches over him.\' Steven Donaldson<br />Accept who you are.<br />Lord Paladin of the Most Noble Order of the Radiant Heart.<br />Walkthrough-online\'s new site<br />[url]\"http://forums.clankiller.com\" target=\"_blank\">http://forums.clankiller.com</a>
Myrddin L'argenton is offline   Reply With Quote
Old 02-21-2003, 05:34 AM   #2
pcgiant
Symbol of Cyric
 

Join Date: July 11, 2002
Location: NZ
Age: 38
Posts: 1,268
Quite simply, yes.

Permanent Shape-Shifting and the ability to cast spells while shape-shifted will pretty much make you want to stay as a werewolf forever, especially in the case of Cernd, whose abysmal Strength and Dexterity are normally a disadvantage but are permanently solved by becoming a wolf.

I like the idea of a shape-shifting rebalancing mod, but not one with pushes the class too far in the other direction.

Cheers.

PS: It's spelt Weimer, not Weimar.

[ 02-21-2003, 05:35 AM: Message edited by: pcgiant ]
__________________
If possible, I want to relive my life... not as a devil. This time, someone like you.
pcgiant is offline   Reply With Quote
Old 02-21-2003, 06:24 AM   #3
Myrddin L'argenton
Zhentarim Guard
 

Join Date: November 14, 2002
Location: England
Age: 37
Posts: 312
Quote:
Originally posted by pcgiant:
Quite simply, yes.

Permanent Shape-Shifting and the ability to cast spells while shape-shifted will pretty much make you want to stay as a werewolf forever, especially in the case of Cernd, whose abysmal Strength and Dexterity are normally a disadvantage but are permanently solved by becoming a wolf.

I like the idea of a shape-shifting rebalancing mod, but not one with pushes the class too far in the other direction.

Cheers.

PS: It's spelt Weimer, not Weimar.
Methink of other Weimar (Weimar as in post WW1) not Weimer. Sos for that. SoS?
__________________
White wild magic graven in every rock, for the white gold wielder to unleash or control. The Chronicles of Thomas Covenant<br />\'Let no man be unworthy of the angel that watches over him.\' Steven Donaldson<br />Accept who you are.<br />Lord Paladin of the Most Noble Order of the Radiant Heart.<br />Walkthrough-online\'s new site<br />[url]\"http://forums.clankiller.com\" target=\"_blank\">http://forums.clankiller.com</a>
Myrddin L'argenton is offline   Reply With Quote
Old 02-21-2003, 03:29 PM   #4
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Since Weimer seems to be the front-man for a group of coders (who all work individually but whose work is compiled into Weimer's MODs), I've often thought they should call themselves the Weimer Republic.

I hate the spacebar on *this* keyboard, too.

About the Shapeshifter: It was originally a good idea. You can either be a naked Druid casting spells & chucking rocks with your Sling, or when combat got too hairy, you could make yourself even hairier and start bustin' ass as a Werewolf. The problem was that BioWare failed to implement most of the advantages of the WW and GWW forms: They weakened their Magic Resistance, Elemental Resistances, the enchantment level of its melee attack, the fact that it was immune to Normal Weapons, and a few other factors. Also, if you got hit with a Dispel Magic, your "Werewolf Paws" would get Dispelled, allowing you to use your Scimitar & Shield while in GWW form.

Weimer meant well when he designed the Rebalanced Shapeshifter component: He restored the WW and GWW forms' Magic Resistance, strikes as magical weapon, etc. But the way in which he implemented the change is inherently flawed: Instead of actually shapeshifting the character, the Shapeshift button instead creates an item in the Shapeshifter's inventory, which is, essentially, the Big Metal Unit, available in Chapter 2. Shapeshifters can talk to people and cast spells while wearing The Paw. The Paw makes the Shapeshifter regenerate so damn fast that approximately 90% of the enemies in the game simply cannot kill him, because he Regenerates faster than they can hurt him. If you want to regenerate even faster, all you have to do is switch back & forth between The Paw and your other Quick Weapon a few times. The Paw is only +3 enchanted, but you can still hit enemies that require +4 or +5 weapons simply by placing The Paw in your offhand. The Paw renders the "Shift Werewolf x times per day, based on level, and Greater Werewolf once per day" rule completely obsolete--you can take The Paw off and on however many times that you want. But my biggest complaint with the Rebalanced Shapeshifter is that it makes the Shapeshifter's Human form completely redundant: Once Cernd reaches Level 13, there is no reason for him NOT to remain a Greater Wolfwere for the rest of his life.

Also, the Rebalanced Shapeshifter MOD removes the Mountain Bears in the Conjure Animals spell, and replaces them with Greater Bearweres, which were essentially Greater Wolfweres with even more hitpoints. Weimer says he's toned them down to not be overpowered anymore, although I've heard no feedback on the "new" Greater Bearweres yet.

[ADD:] The Paw can also be used by non-Shapeshifters, if they happen to have Use Any Item. Since Shapeshifters can make a new set of Paws every time they Rest (and the original Paws don't get destroyed, or vanish after x period of time), you can make a party of Thieves and Bards, then recruit Cernd for a day, and unleash holy hell. Also, The Paw is a weapon, and therefore does not block Wizard spells like the Big Metal Unit does. Can you imagine Jan, as a Greater Werewolf, casting Time Stop? Talk about abuse.

[ 02-21-2003, 03:34 PM: Message edited by: SixOfSpades ]
__________________
Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
SixOfSpades is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Bastard Sword +3 vs Shapeshifters Helspanth Baldurs Gate II: Shadows of Amn & Throne of Bhaal 11 05-28-2002 12:03 PM
Shapeshifters can wear Shadow or White dragon scale armour! Drawde1 Baldurs Gate II: Shadows of Amn & Throne of Bhaal 2 09-10-2001 02:59 AM


All times are GMT -4. The time now is 01:56 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved