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#1 |
Zhentarim Guard
![]() Join Date: January 4, 2003
Location: Australia
Posts: 300
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i gotta question reguarding the effect that intellegence has on wizzards. inteligence only affects the amount of spells you can learn, correct?? it has no bearing on your spell slots right??
some1 plz help, and cheers to any champ who knows ... im just curious lol |
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#2 |
Red Wizard of Thay
![]() Join Date: August 23, 2002
Location: come play with my wings
Age: 41
Posts: 821
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i think, at very high intelligence(16 or higher) you get bonus spells. I don't know how many or anything though
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Just because your paranoid<br />Don\'t mean they\'re not after you<br />Kurt Cobain |
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#3 |
Zhentarim Guard
![]() Join Date: January 4, 2003
Location: Australia
Posts: 300
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thanks. but ultimately a mage can only end up having 9 spell slots per level right?? thats the restriction aint it??
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#4 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Intelligance has no effect on the number of memorisations of any level. It affects the number of spells of a level that you can write, and at higher difficulty levels you chances of succesfully writing a spell to your mage book. Also, you need 19 intelligance to be able to scribe level 9 spells.
Oh, and ofcourse it affects your chances of surviving a fight against a mindflayer... |
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#5 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 44
Posts: 1,617
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Intelligence limits the total number of spells you can learn and your CHANCE of learning them.
e.g. Intelligence 11 gives a 45% chance of learning a spell and 6 spells maximum per level. Intelligence 18 gives a 85% chance of learning a spell and 18 spells per level. Also, in true AD&D, Intelligence limits the maximum spell level any character could cast. e.g. Our Intelligence 11 mage would only be able to cast 5th level scrolls at best. Fortuntately this isnt implemented. In SoA we do not really need to worry too much about intelligence because of potions that boost this attribute. Simply gulp a couple of potions that boots intelligence and then learn your spells. Presto! Intelligence 24 and 25 give a 100% chance to learn a spell, and any Intelligence 19+ will let you learn all of the spells per level. Then we need intelligence to survive the mindflayer... but thats another kettle of fish [img]tongue.gif[/img]
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#6 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 44
Posts: 1,617
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Oh, and CLERICS get bonus spells based on their WISDOM attribute.
Mages dont. Pretty important not to get this confused.
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#7 |
Zhentarim Guard
![]() Join Date: January 4, 2003
Location: Australia
Posts: 300
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dats no problem for my necromancer from BG that i imported with 25INT and 25WIS muhahahaha!!!! and i did it ALL honourably
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#8 | |
Red Wizard of Thay
![]() Join Date: August 23, 2002
Location: come play with my wings
Age: 41
Posts: 821
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Quote:
__________________
Just because your paranoid<br />Don\'t mean they\'re not after you<br />Kurt Cobain |
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#9 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 44
Posts: 1,617
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lol. You can just import an existing character into BG after collecting the tomes. Play through the game, grab the tomes, then import the character into a new game again.
A little sad really [img]smile.gif[/img]
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#10 |
Zhentarim Guard
![]() Join Date: January 4, 2003
Location: Australia
Posts: 300
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man its not really sad, i used to have a real crap comp that could only run diablo and BG. i actually played through the game 5 full times and then just did a grab to get the last 2 points to say i had 25 intell
ofcorse i toned all my stats down!! everything was basically 19-23 besides wis and int which i left full. i set str all the way down to 14!! and dex down to 16. to make BGII a challenge. |
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