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#1 |
40th Level Warrior
![]() Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
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It strikes me this mod is way different than SoA/ToB. Anyone care to tell exactly HOW much different? Lots of characters and NPCs are added, but is the storyline terribly changed. Any links or info appreciated. [img]graemlins/thumbsup.gif[/img]
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#2 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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It is all the same..just new NPCs..o and more monster>>in Irenicus dungeon now are 3 Otyughs
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#3 |
40th Level Warrior
![]() Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
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Seemed to me like there were several new scenes added using backgrounds from other games (IWD, BG1). Are you on the up-and-up, mister, or simply setting me up for a doozy of a surprie?
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#4 |
Avatar
![]() ![]() ![]() ![]() Join Date: September 25, 2002
Location: Norway
Age: 40
Posts: 516
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I thought there were new areas as well, when I went to the DD web page there was some screenshots of areas thats not in the original game..
I thought TDD mod added: -a billion new races weps and items -new quests and areas -new spells Am I mistaken?
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#6 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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New spells, items, quests, areas, kits...
However, it looks so unfinished, so buggy, that I didn't bother to finish it. Example: There is a fort (FAI from BG1, interior is Radiant Heart building) where you get a quest to kill some trolls (trolls are the most annoying enemy in this game, and Darkest day adds literary hundreds more of them). Rather short, and when you return, the lord of the fort congratulates you and gives you a sword. But you don't receive it. He says you do, but you don't. I hope it was repaired in the patch. Whole mod is like that. Dialogs are very lame and unrealistic, Kagain appears to be single minded (I-want-to-kill-something). And do I have to remind you that it is just dialogs and detailed characters that we love in BG2? Overall, this mod is at much lower level than the original game. And it is too much of a download to be worth the time.
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#7 |
40th Level Warrior
![]() Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
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Wow, Vedran, a scathing review. Glad I got it before I loaded it. Now I'll check further. I've only played SoA/ToB through 1 whole time, but I've played chap2 twice - so I know almost all of the sidequests. Anomen's "good" side and Jan Jansen being notable exceptions. That said, What mods *are* good? Any sagely advice?
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#8 | |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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Quote:
![]() I do, however, recommend all of Weimers mods. Go to http://www.cs.berkeley.edu/~weimer/bgate/ ![]() |
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#9 |
Elminster
![]() Join Date: May 29, 2002
Location: USA
Age: 48
Posts: 453
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I like all of the stuff we do at Forgotten Wars. Kelsey, Dungeon-Be-Gone, Flirt Packs, more on the way...
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"(I)t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." - PC Gamer UK |
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#10 | |
40th Level Warrior
![]() Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
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Quote:
![]() I do, however, recommend all of Weimers mods. Go to http://www.cs.berkeley.edu/~weimer/bgate/ ![]() |
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