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#1 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Think of this as a poll with free-form answers.
![]() What content would you like to see included in the DC Help? What content is mandatory for all users? What doesn't belong in DC Help? Should the Help be more like a manual or more like a F.A.Q.? Thanks for you input, and remember if you don't let us know what you want, you won't get it. ![]() |
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#2 |
Dungeon Master
![]() Join Date: December 21, 2008
Location: Paoli PA USA
Posts: 79
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Anything and everything!
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#3 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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So, like how to turn on your computer...?
![]() ![]() ![]() ![]() I'm just having some fun with you. ![]() |
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#4 |
Dungeon Master
![]() Join Date: December 21, 2008
Location: Paoli PA USA
Posts: 79
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Okay let's try this question, does it work on Vista yet?
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#5 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Yes.*
![]() * Do not install in "Program Files" directory; Vista does not like this. It will lead to problems saving and testing designs. However when saved in any other directory (except sub-directories of "Program Files") it works fine. Example: c:\DungeonCraft After installation, open the config.txt file to change the directories at the start of the file to point to c:\DungeonCraft and then whichever appropriate sub-directory. |
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#6 |
Dungeon Master
![]() Join Date: January 6, 2008
Posts: 82
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BTW I use vista without a problem.
A tutorial on the logic block event would be nice. In designing mods you can have several different quests all with multiple stages. Can you use the logic block to test for quest stages (ie., 1,2 3, 4.....) and branch to certain interactions with NPCs depending upon the stage of the quest? In order to do it now requires mucho chain statements! A mod will not come alive unless there is appropriate responses from NPC depending on how the player characters are doing. |
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#7 |
Drow Warrior
![]() Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
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Where is Manikus when you need him?
Well, seeing no reply ------ I don't think there is currently any way to choose among many events. But I do think it would not be hard to provide a way for a script (such as you could insert into a Logic Block Event) to modify the default chaining so that any event in the Dungeon could be specified. This would allow n-way chains. Of course, you could always use the GPDL scripts to carry on conversations with the player directly rather than via standard Events. This would provide pretty much total freedom. Manikus???? Have I misled anyone? |
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#8 | |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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An option for "n-way chains" would certainly be nice! ![]()
__________________
http://dhost.info/dinonykos/ Last edited by Dinonykos; 08-19-2009 at 11:25 AM. |
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#9 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I've purposefully been holding back on the documentation threads on all four boards/lists where it is occuring because I don't want to ram-rod my opinion through.
![]() ![]() I don't think anyone has been misled and I think that the 'Talk' feature (discussed at length in this thread) is the way to go right now. Personally, I think a script such as Paul describes would be very useful, but I don't think it would cut down on the work too much. You would still need to create all of the appropriate event 'responses'. Remember, that you can copy and paste events in DC - including chains. The script method would cut down on the number of events needed, that's for sure, but we have so many available, I guess it really becomes more about access speed and file size. Keep up the good feedback everyone, and know that I am reading all of it and will give a combined response in another few days, maybe the weekend. ![]() |
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#10 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Help Documentation
Thank you for the input. This does help give me a nudge in the right direction. ![]() I've noted that the 'manual' style beats out the 'F.A.Q.' style hands down. I've also noted the desire for tutorials and for explanations of literally everything. I'm not sure if the tutorials will make it in initially - but they will come. I'm only one guy after all. ![]() The new Help documentation is a complete rewrite of the old, from scratch. But never fear, for those of you who know your way around the old (current) Help, it will remain available on the Dungeon Craft Wiki, and most of it is there now. ![]() http://sourceforge.net/apps/mediawik...title=Contents If anyone would like to help me with writing the Help documentation, please email or PM me (I'm cross-posting this message, so use whichever is applicable). |
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