Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Miscellaneous Games (RPG or not)

Reply
 
Thread Tools Search this Thread
Old 07-23-2003, 01:19 PM   #1
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 75
Posts: 322
As usual, I am bored with my current party so have decided on an 'Easy Company' party of two fighters, two bishops, bard and AN Other (haven't decided yet, possibly another magic user or another melee user).

But for the two bishops, do you go Wizardy/Psionics and Alchemy/Divine combo or Wizardry/Alchemy and Psionics/Divine or do you go Wizardy/Divine and Alchemy/Psionics?

Not sure about the last one as they will have overlapping spells but am unsure if that's good or not?

What do you think, and why?

Thanks.
Krull is offline   Reply With Quote
Old 07-23-2003, 03:35 PM   #2
The Procrastinator
Elite Waterdeep Guard
 

Join Date: July 2, 2003
Location: Montréal
Age: 55
Posts: 37
If you plan to train your bishops, I would make sure they both have access to the charm and knock knock spells on different schools, which would eliminate the priest/psionic and mage/alchemist combo. If you want to have a good spell points distribution between the six realms, combining alchemist with psionic seems a natural choice, which would mean your other bishop would be a mage/priest (that would be a terrific combo for divine spells). That's what I would do, but I haven't try a double bishop party yet.
__________________
Pourquoi remettre à demain ce qu\'on peut faire la semaine prochaine?
The Procrastinator is offline   Reply With Quote
Old 07-23-2003, 04:13 PM   #3
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 47
Posts: 2,190
I would certainly want at least one with Psionics, because insanity is such a great spell.

What you really want to do, though, is judge the effectiveness of the spell classes you've been using up to now, as well aswhich ones yuo've been using the most. That, more than anything else, is likely to indicate what spells you will be most comfortable with in a 2-bishop party.

Nightowl2
Nightowl2 is offline   Reply With Quote
Old 07-23-2003, 09:58 PM   #4
sultan
Guest
 

Posts: n/a
i would agree with the procrastinator on this one: mage/priest and alchemy/psionic, because of the minimal overlap. this maximises the spell points in the colleges, which is a key advantage for the bishop.

of course, you can still build up the other spellbooks more slowly, to gain even more points later in the game.
  Reply With Quote
Old 07-23-2003, 10:57 PM   #5
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
I train all, if one goes down ( while combat or something ) at least the other is still around and have the same magic capabilities. be noted though this kind of training will take along time.
Kakero is offline   Reply With Quote
Old 07-24-2003, 01:32 AM   #6
bowman_is_god
Dungeon Master
 

Join Date: May 29, 2003
Location: alberta, canada
Age: 48
Posts: 57
It seemes kind of pointless to me to try to build 2 bishops in a 6 person group. There dosent seem like there would be enough xp to go around. If your going to use 2 bishops you may want to knock your party size down to 4 or even 3, instead of 6.
__________________
enjoy life.
bowman_is_god is offline   Reply With Quote
Old 07-24-2003, 04:25 PM   #7
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 75
Posts: 322
Bowman, yes I agree 2 Bishops in a six pack is OTT. The only other time I've done this is in a 4 person team of a Lord, Samurai & 2 Bishops.

Anyway, I'll give it a go and will go with Wizardry/Divinity and Alchemy/Psionic. I'll go with a Mook Bard and also a Mook Fighter for you know what. The other Fighter will be a Lizard, probably dualling maces (love the Mauler and DE together). Probably Elf and Faerie Bishops.

Now, what about the sixth member, who should that be? Or just go with 5 in the party, as 2 Bishops will need a lot of experience?

What do you think? Thanks.
Krull is offline   Reply With Quote
Old 07-25-2003, 03:17 AM   #8
Deejax
Manshoon
 

Join Date: November 15, 2002
Location: Amsterdam
Age: 49
Posts: 248
Play with five characters.

I don't know if you want to use NPC's but I wouldn't. I think that a five PC party will have enough trouble finding the amounts of xp to level two bishops. I tend to play with parties of 3-4 PC's (and maybe one NPC) for xp reasons.
__________________
<img border=\"0\" alt=\"[firedevil]\" title=\"\" src=\"graemlins/firedevil.gif\" /> Fire...
Deejax is offline   Reply With Quote
Old 07-25-2003, 05:38 AM   #9
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 75
Posts: 322
Deejax

Yes, I also don't use RPCs except I have been doing so for the first time with a magic party after reading EE Worzelle's post about his party. Bard with Bloodlust is OK, but Gadgeteer has the Diamond Epee so needed a bit more melee as the rest of the party are the 4 specialist magic users.

By the way, I have learned to hate Juggernauts. Difficult to kill and measly experience for doing so.
Krull is offline   Reply With Quote
Old 07-25-2003, 07:35 PM   #10
ScottG
Drow Warrior
 

Join Date: June 13, 2003
Location: Never Never Land
Age: 55
Posts: 267
Developing your Bishops depends on what level you want your party to be when starting AP. My previous party - 2 liz fighters and 4 bishops, had the bishops entering AP at about level 21 with most 5th level spells and ALL the lower level spells. I'm not sure where I finished but I didn't have any of the 7th level spells and only a few 6th level spells. Really though you don't need the upper level spells at all. Most of my spell casting consisted of protections, freeze all, magic missiles, ego whip, and the occasional whiping rocks or crush. The really nice thing about this is that your firing off those spells at full power x4 with plenty of mana reserves. Ego whip was typically doing 40 damage per bishop per casting.

The hidden problem here with mutiple bishops is cost. It costs unbelievable amounts to purchase all of your spells X4.
ScottG is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Faeire Bishop and Elf Bishop, the best route... Argonnes Miscellaneous Games (RPG or not) 14 05-04-2004 05:57 PM
High Schools Dalamar Stormcrow General Conversation Archives (11/2000 - 01/2005) 14 01-08-2004 09:13 AM
Religion in Schools Cerek the Barbaric General Conversation Archives (11/2000 - 01/2005) 71 05-29-2003 08:50 PM
Advice please on 2 Bishop party Krull Miscellaneous Games (RPG or not) 19 01-23-2003 04:19 PM
The Vagaries of running an all Bishop party sloucho Miscellaneous Games (RPG or not) 5 03-01-2002 09:45 PM


All times are GMT -4. The time now is 06:41 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved