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Old 04-25-2006, 08:48 PM   #1
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
Is there a mod that will get rid of that red/green indicator? I feel that oblivion is ruined by those stupid indicators. Places and npcs are too easy to be found now. There's no more getting lost and spending hours just to find a particular cave or dungeon like in Morrowind.

Anyone knows of such mod?
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Old 04-26-2006, 12:50 AM   #2
Sever
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Join Date: October 31, 2002
Location: Western Australia
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The BT_Mod is what you're looking for. A thorough mod that changes many of the "X360" type features. Follow the links from here.
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Old 04-26-2006, 01:16 AM   #3
Ilander
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Want a real challenge? Type in "tm" to the console.
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Old 04-26-2006, 01:23 AM   #4
SpiritWarrior
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Join Date: May 31, 2002
Location: Ireland
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Then try "TWF" for more fun.
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Old 04-26-2006, 03:31 AM   #5
Bozos of Bones
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Join Date: July 29, 2003
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I think the game is unplayable without the compass arrows, because unlike Morrowind, Oblivion doesn't have NPCs saying things like "To reach the digging site, head north until you can see the Daedric ruins of Arahtzingach. Turn east there and walk until you see a land bridge. The site should be a dozen feet to the south from there". Oh no, in Oblivion, an NPC in Anvil sends you to clear out a cave located "East of here". The cave itself was east alright. East of Cheydinhal! Second reason why this is most impractical, is the Radiant AI. How the hell am I supposed to find the fighter's guild master if he's somewhere in the wilderness, hunting!?
P.S. What do twf and tm do? Hmm... time to find out, I guess...
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Old 04-26-2006, 04:55 AM   #6
Kakero
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Join Date: March 24, 2002
Posts: 10,215
TM=Toggles hiding of all menus

TWF=Toggle wireframe mode

Thanks for the link Sever.

Aye Bozos of Bones, you have a logic there. I do then to notice that the directions given by npcs in oblivion are very very vague. However for places, npcs tend to mark the location in your map. Thus it is easier to find the places that you need to go without the indicator. For npcs however, I agree it can be devilishly hard to find them since they don't stand still in one place.
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Old 04-26-2006, 01:50 PM   #7
Memnoch
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Join Date: February 28, 2001
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Personally, I love the arrows. One of the reasons I got frustrated with Morrowind is that I don't have the time to spend hours trying to find one dungeon.
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Old 04-26-2006, 10:45 PM   #8
TheCrimsomBlade
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Join Date: August 25, 2001
Location: Winchester ,Virginia , United States
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this topic is a perfect example of the PC and console game world in how one person can hate the same thing another person loves about a game they are both playing. Two sides of the same coin and I have to agree with Memnoch this time. I now have the choice to go out any gate of any city and wander off on my own and discover what ever I come across ,or I can use the missions and quests system and follow the maps right to the place I need to get to without wandering from one end of Cyrodiil to the other lost and wondering if I'm getting close.
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Old 04-27-2006, 12:50 AM   #9
Sever
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Quote:
Originally posted by Kakero:
Aye Bozos of Bones, you have a logic there. I do then to notice that the directions given by npcs in oblivion are very very vague. However for places, npcs tend to mark the location in your map. Thus it is easier to find the places that you need to go without the indicator.
As was brilliantly put by Thoran elsewhere in this forum, Bethesda have used the quest markers as a "crutch" so that they wouldn't have to include 5 more gigs of npc dialogue providing hints on how to solve quest riddles. I hate the quest markers, but there's just not enough info to make do without them, so, grudgingly, i use them.

The flip side to that statement is that, inevitably, there's going to be quests that i don't like for some reason and i'll want to get them over and done with as quickly as possible. The quest markers are perfect for those rare instances. Not making a statement here, but i can imagine that most of the *cough* powergamer *cough* x360 users probably fall into this category. [img]tongue.gif[/img] We all know which faction Beth tailored this game for...

Quote:
Originally posted by Kakero:
For npcs however, I agree it can be devilishly hard to find them since they don't stand still in one place.
True. And needlessly so. In Daggerfall you could pretty much ask any npc about any topic, place or person on your list. Given that Oblivion npcs behave much more realistically, they really need a dialogue option to ask the whereabouts of a particular npc at any particular time. "Oh yes, X usually goes into the woods to hunt during the day, but at nightfall, you can always find him at the tavern until stumps at 10:00pm. After that he stumbles home." Or even better "At this time of day, he'll be in his office at the South-West Watch Tower." (Smeggin' Heironimous Lex! You impossible bastard!) There's a very limited number of npcs who'll provide such info, but it's always tied in with a quest. Oblivion needs this for ALL npcs. Oblivion's dialogue is so far short of the mark it's not funny.

*Edit: I should probably point out that i LOVE the fact that npcs go through the daily motions and don't stand still. It's more realistic and does wonders for immersion IMO. But there's no reason why any upwardly mobile npc should be hard to track down if the dialogue options allow for it. They don't.

[ 04-27-2006, 12:57 AM: Message edited by: Sever ]
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Old 04-27-2006, 03:34 AM   #10
SpiritWarrior
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Agreed. I was looking for some lady who apparently was always tending her garden only to find her in someone elses garden 4 houses down, tending it!
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