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#1 |
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![]() ![]() ![]() ![]() Join Date: January 6, 2003
Location: NJ, USA
Age: 26
Posts: 550
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Hi. I know this has been addressed in other threads (that I can't find) but what would be your ideal "Tank" character? Pure Paladin? Dwarven fighter? Monk?
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#2 |
Vampire
![]() Join Date: January 29, 2003
Location: Sweden
Age: 44
Posts: 3,888
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Barbarian/fighter is a good tank build. A paladin is good as well but requires some buffs to be really good.
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#3 |
Gold Dragon
![]() Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 37
Posts: 2,563
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Hmm. Tough to say. On EfU, I play as a paladin(6)/fighter(4)/blackguard(10), and he's powerful, but unless you're willing to powergame or roleplay (I did: he's a gradually fallen-from-grace paladin,) it's kind of cheap. I'd imagine a barbarian/fighter/blackguard would be powerful, or even a fighter/rogue/blackguard. In fact, the last option would probably be the best, because he could dish out boatloads of damage, and get sneak attacks too. [img]smile.gif[/img]
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#4 |
Drow Warrior
![]() Join Date: June 13, 2003
Location: Never Never Land
Age: 55
Posts: 267
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Well a Monk at level 20 is pretty much unbeatable Tank-wise because of the AWESOME 20 damage soaking they get at that level.
But on a more realistic note consider any character capable of wearing Silverbone armor +2 from NWN that soaks damage of 15 and adds AC. With that armor then I'd say.... For pure damage a str/cons. fighter weilding a scythe (particularly Death's Handmaiden) with the feat Improved Critical on scythe makes for a real killing machine - even better check out the weapon master prestige class that will be available with the next off. module. That class lowers the threat range of one weapon (scythe) by 2 and adds and additional x1 to the critical (topping out the critical on the scythe at X5). So lets see thats 20 for a critical on a scythe. Deaths Handmaiden drops it to 19-20 (with Keen). Improved Critical drops it to 18-20. The Weapons Master bonus drops it to 16-20 (I think). With a fair bit of Str. damage you could easily be looking at over 100 damage a critical hit, with reasonably often occuring criticals. |
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#5 |
Red Wizard of Thay
![]() Join Date: September 7, 2003
Location: Israel
Age: 40
Posts: 877
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You will be surprised, but my tank was a cleric, with air and healing domains.
I gave him 19 wisdom, and everything else used for strength. With his boosting spells he was a little (dwarven) walking behemoth. his stats: strength 26 (with non spell boosters) char-6 dex-10, const-16,wisdom-19, int 10 or 9, do not remember. In the batle he used his 9 level spells if he realy had to, and killed every one. he had ac-38!! with boots of haste though. no one had been able to kill him. heh, no one even come close to getting him to half his life. Used +3 hammer and shield. dragons, believe or not, were simply kicked a side. played at normal.
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#6 | |
Vampire
![]() Join Date: January 29, 2003
Location: Sweden
Age: 44
Posts: 3,888
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Quote:
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#7 |
Baaz Draconian
![]() Join Date: April 26, 2002
Location: florida
Age: 43
Posts: 761
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defensively a cleric is most powerful.
i mentioned in a thread a long time ago (i forget where) about a super cleric i made. she has 308 hps with 46 ac - this coupled with the ability to heal herself many many many times over shes practically unkillable. Damage dealing wise shes not as fast dealing as a wizard, or a warrior but she is quite capable of hitting things - i think she had 3 attacks starting at +29. Most warriors i make only managed 6 attacks with the top rating being around +25, so the cleric while swinging less has a better chance to hit. the fighters almost always top off around 230-260 hp, a barbarion might make it to 300 like the cleric though. the monks +20 protection is only against +1 and less weapons i think or something like that, so depending on the mod you play it may or may not be an advantage. |
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