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Old 03-03-2002, 02:17 PM   #1
Tasmin
Elite Waterdeep Guard
 

Join Date: March 2, 2002
Location: Baton Rouge, La
Posts: 16
Just finished the game with only one true spellcaster. My hybrids really didn't contribute alot to magic. I like the portal spell (hate to travel the roads). If you have two magic users in your group, each with the portal spells, can you set up more than one portal to travel to? I ended up setting my only portal next to the Trang teleporter so I could get to several places with only a few mouse clicks.
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Old 03-03-2002, 03:04 PM   #2
Annheiser
Manshoon
 

Join Date: February 8, 2002
Location: USA
Posts: 154
Yep. Each character with the spells can set up their own portals.

[ 03-03-2002: Message edited by: Annheiser ]

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Old 03-03-2002, 05:18 PM   #3
V^^^^V
Elite Waterdeep Guard
 

Join Date: February 22, 2002
Location: USA
Posts: 20
Yep, ever caster that can use the spell can have a different portal set up. I have 4 of them, with one going to the teleporter in Martens Bluff..very handy. The hard aprt is remebering who's portal is where.
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Old 03-03-2002, 05:36 PM   #4
Gimli
Emerald Dragon
 

Join Date: January 12, 2002
Location: Moria
Posts: 912
I was so happy my party finally hit 15th, now I have 6 portal spells and use them all, write down a list of who has which going where. My Bishop has had one for a while, now Vi, plus my ranger, monk, samurai, and valk all have them as well. And it seems you need no Air skill at all to learn and cast it, just the level and realm skill enough to learn a 5th level spell [img]smile.gif[/img]
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Old 03-03-2002, 07:24 PM   #5
Wolfie
Zhentarim Guard
 

Join Date: February 1, 2002
Location: Australia
Posts: 307
quote:
Originally posted by Gimli:
And it seems you need no Air skill at all to learn and cast it, just the level and realm skill enough to learn a 5th level spell [img]smile.gif[/img]


The nice thing too, is that early on, near every time you cast the spell, you get an extra Air skill point!

[img]smile.gif[/img]
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Old 03-04-2002, 07:35 AM   #6
Gothmog Lord of the Balrogs
Dungeon Master
 

Join Date: February 4, 2002
Location: Norway
Posts: 71
T-rang teleporter? Where in Martens Bluff is it located, been there once for the idol but didn't see any teleporter, maybe I need to do some quests first?
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Old 03-04-2002, 09:15 AM   #7
Jem
Zhentarim Guard
 

Join Date: January 28, 2002
Location: Dallas, Texas
Posts: 347
quote:
Originally posted by Gothmog Lord of the Balrogs:
T-rang teleporter? Where in Martens Bluff is it located, been there once for the idol but didn't see any teleporter, maybe I need to do some quests first?


It's behind the restricted area where you have to wade through the gunk. Other ways in are through the trapdoor from UMB (assuming you have opened it from inside prior to this) or if you are in the main LMB T'Rang area and go up the stairs to UMB past the ghosts and the arrow trap room you will find another set of stairs going down that take you to the LMB area with the t-port. There are various ways to get around the guards in the restricted area if you don't want the long trudge up and down but I'll let you figure those out yourself. [img]smile.gif[/img]
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Old 03-04-2002, 10:56 AM   #8
Gothmog Lord of the Balrogs
Dungeon Master
 

Join Date: February 4, 2002
Location: Norway
Posts: 71
Restricted in what sense? WIll guards attack you? Or you just need the hand to open the doors? Will it be "unrestricted" after doing quests for them?
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Old 03-04-2002, 09:47 PM   #9
Nix
The Magister
 

Join Date: October 23, 2001
Location: Philippines
Posts: 104
Yeah, the guards will attack you. Nothing you do will make it "unrestricted".
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Old 03-04-2002, 11:31 PM   #10
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
Yeah, that had me peeved. Even after all the good things I'd done for Z'Ant, those guys in back stayed neutral and wouldn't let me take the shortcut.

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