01-22-2008, 12:45 PM | #11 |
Jack Burton
Join Date: July 19, 2003
Location: an expat living in France
Age: 38
Posts: 5,577
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Re: *prod*
If we cleared topics out, it'd probably be a much better idea to archive them. Not that I'm advocating clearing out topics. I'm comfortable with sitting on this RP history.
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01-22-2008, 06:44 PM | #12 |
Legion Symbol
Join Date: May 29, 2002
Location: Somewhere in between
Age: 39
Posts: 7,029
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Re: *prod*
I agree with Dplax & Leg. Removing the topics and starting afresh? Meh. If they get archived, then there should be an option to restore them as and when people feel like resurrecting them, if indeed they do at all.
But you know what would be more discouraging then a forum full of dead games? A forum that has none and no one bothers to make any.
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Skydracgrrl: Cruelty, thy name is Cal! --- There are none so blind as those who refuse to see, none so deaf as those who refuse to hear, and none so smelly as those who refuse to bathe. |
01-24-2008, 06:10 PM | #13 |
Jack Burton
Join Date: July 19, 2003
Location: an expat living in France
Age: 38
Posts: 5,577
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Re: *prod*
If suppose someone started some random roleplay thread, one that required about two minutes to think of a character and to jump in, with no fixed objective apart from roleplaying and getting back into the mood, would people be interested in participating?
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01-24-2008, 08:42 PM | #14 |
Legion Symbol
Join Date: May 29, 2002
Location: Somewhere in between
Age: 39
Posts: 7,029
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Re: *prod*
Sure.
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Skydracgrrl: Cruelty, thy name is Cal! --- There are none so blind as those who refuse to see, none so deaf as those who refuse to hear, and none so smelly as those who refuse to bathe. |
01-24-2008, 10:15 PM | #15 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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Re: *prod*
One of my problems is that Cyril has not been seen in a while, at least not by me. I have not been on MSN in a long time, so I have not utilized every option to locate him, but my point is, my RP is half his and I feel nervous about taking it on alone. He takes his writing very seriously and his work is very important to him. I feel I would be doing an injustice to him by trying to take his work over...if he is out there...
I have also lost ZFR from the game... I don't know if I can pull it all together and keep going. I know the game plan and remember the steps to drive the plot along...but I am just not sure I should...and that is what is eating me up. Opinions?
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01-24-2008, 10:21 PM | #16 |
Dracolich
Join Date: August 28, 2001
Location: Hurricane Valley
Age: 51
Posts: 3,089
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Re: *prod*
maybe a fresh story line with diff. characters and such?
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01-30-2008, 02:30 PM | #17 |
Gold Dragon
Join Date: August 6, 2004
Location: North East England
Age: 34
Posts: 2,561
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Re: *prod*
*agrees as his time is once again in abundance*
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02-04-2008, 01:45 AM | #18 |
Anubis
Join Date: February 21, 2005
Location: ....
Age: 35
Posts: 2,473
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Re: *prod*
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02-04-2008, 04:17 AM | #19 |
Jack Burton
Join Date: July 19, 2003
Location: an expat living in France
Age: 38
Posts: 5,577
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Re: *prod*
So, it would seem that we have willing players, all we would need would be a game to be resurrected or a new one to be started.
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02-04-2008, 07:35 AM | #20 |
Jack Burton
Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
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Re: *prod*
Why don't I start fleshing out some ideas then. Any preferences as to the setting, style or focus of the game?
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