06-08-2001, 05:03 AM | #1 |
Elite Waterdeep Guard
Join Date: June 4, 2001
Location: England
Posts: 7
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ok i have made myself a magic staff but when i equip it my character wont attack and all of the magical powers that i gave it havent appeared, can anyone help?
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06-08-2001, 05:30 AM | #2 |
Manshoon
Join Date: June 6, 2001
Location: KC
Posts: 164
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Your going to have to approach this one problem at a time. Start from the ground up. First make a single function, then add to it, after you determined it works.
Because right now, you have all sorts of things heaped on there, and you could have made little mistakes with every ability. Thats what I did. I made a wildly complete set of items, and few of them worked. So I am going more slowly this time. Also, I couldnt get many spells and stuff to work. But that was when I was using another (just changing an existing item). When I started from scratch, more things seem to work. I am assuming you are using the Infinity Editor Pro... |
06-08-2001, 05:35 AM | #3 |
Zhentarim Guard
Join Date: May 14, 2001
Location: Leeds, England
Posts: 384
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I had loads of problems setting new innate abilities for a kit. I took existing spells and tried to change them, it never worked.
I tried to give infravision as a permanent innate ability for a Human class, if I kept the spell duration he got it, but it (obviously) went again - as soon as I set it to perm He never got the ability. |
06-08-2001, 05:48 AM | #4 |
Manshoon
Join Date: June 6, 2001
Location: KC
Posts: 164
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I just made a wand of Resurrection, and wonder of wonders, everything worked on the first go around.
My new policy is, "keep it simply, stupid". |
06-08-2001, 05:52 AM | #5 |
Manshoon
Join Date: June 6, 2001
Location: KC
Posts: 164
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In the Inf. Item Maker, what is the point of multiple extension headers on a weapon? What is the advantage of making two (or more), rather then just one? Does every Attack "Item Effect" need its own extension header?
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