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Old 02-21-2003, 12:06 PM   #1
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Spoilers
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When you confront Bodhi for the final time, you could recruit the services of the Shadow Thieves. At one stage, their Thief detected and disarmed two traps.

I wish to see the scripting that does this.
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Old 02-21-2003, 12:25 PM   #2
Sir Exxon
Zartan
 

Join Date: October 15, 2001
Location: Oslo, Norway
Age: 35
Posts: 5,367
You might be looking for this?

code:
IF
AreaCheck("AR0809")
See([PC])
Global("FindTraps","LOCALS",0)
THEN
RESPONSE #100
FindTraps()
MoveToPoint([515.679])
Wait(3)
SetGlobal("FindTraps","LOCALS",1)
END

IF
AreaCheck("AR0809")
See([PC])
Global("FindTraps","LOCALS",1)
THEN
RESPONSE #100
DisplayStringHead(Myself,55523)
RemoveTraps("Trap01")
SetGlobal("FindTraps","LOCALS",2)
SmallWait(4)
FindTraps()
END

IF
AreaCheck("AR0809")
See([PC])
Global("FindTraps","LOCALS",2)
Range("Trap02",10)
THEN
RESPONSE #100
FindTraps()
DisplayStringHead(Myself,55523)
RemoveTraps("Trap02")
SetGlobal("FindTraps","LOCALS",3)
END
[/QUOTE]
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Old 02-21-2003, 12:29 PM   #3
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Hmmmm... just as I suspected. Now if only I can figure out where the Trap01 and Trap02 came from.

Thanks, Sir Exxon.
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Old 02-22-2003, 04:36 PM   #4
Azred
Drow Priestess
 

Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
Question Mark

Traps are usually BCS files (compiled scripts), easily extracted or investigated using Near Infinity. One simple trap looks like this:
Quote:
IF
Entered([ANYONE])
THEN
RESPONSE #100
DisplayString(LastTrigger,14381) // Trap Sprung
ForceSpell(LastTrigger,TRAP_MAGIC_MISSILE)
END
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