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Old 07-10-2003, 01:45 PM   #1
Micah Foehammer
Ma'at - Goddess of Truth & Justice
 

Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
I found this on the NWN Bioware website where it was reproduced from another website. This is a list of all the errors and omissions in the manual for the game. Thought this might help some folks. [img]smile.gif[/img]


- General Errors -
Omission - pg. 53 - The Rogue weapon list is missing Sling and Handaxe.
Omission - pg. 56 - At 16th level Barbarian Rage is available 5 times a day,
and at 20th level it is available 6 times a day.
Error - pg. 57 - Uncanny Dodge becomes available at level 2, not level 1.
Error - pg. 58 - Bardsongs last for 10 rounds, not 6.
Error - pg. 58 - Perform 3 is required for 1st level Bardsong.
Omission - pg. 58 - 6th level Bardsong grants +1 to Skills.
Error - pg. 58 - 11th level Bardsong actually becomes available at 12th level.
Omission - pg. 58 - 12th level Bardsong grants +1 to Skills.
Omission - pg. 58 - 15th level Bardsong grants +1 to Skills.
Error - pg. 58 - 16th level Bardsong requires Perform 30.
Omission - pg. 58 - 16th level Bardsong grants +1 to Skills.
Omission - pg. 58 - In addition to +2 temporary Hit Points, 17th, 18th, and
19th level Bardsong also grants +1 to Skills.
Error - pg. 58 - 20th level Bardsong grants +6 temporary Hit Points and +3
to Skills.
Omission - pg. 61 - Monks receive Cleave for free at 1st level.
Omission - pg. 61 - Fighters get a bonus feat at 1st level.
Omission - pg. 62 - Monks receive Still Mind (+2 vs. mind-affecting spells)
at 3rd level.
Error - pg. 62 - Wholeness of Body is based on class level, not character
level.
Error - pg. 63 - Diamond Soul's spell resistance is based on class level,
not character level.
Error - pg. 77 - Only Rogues may disarm traps with a DC of 35 or greater,
not 25 or greater.
Error - pg. 82 - Only Rogues may detect traps with a DC of 35 or greater,
not 25 or greater.
Error - pg. 87 & pg. 98 - Rangers do not actually receive Ambidexterity
and Two-Weapon Fighting at 1st level. They receive a Ranger-specific feat
called Dual-Wield which simulates those two feats while wearing light
armor or less. This also means that you can't take only one level of
Ranger and then expect to qualify for Improved Two-Weapon Fighting later
on. In addition, Rangers must wear Light armor in order to retain their
dual-wielding abilities.
Error - pg. 88 - Since Sap is removed, Called Shot is no longer a
prerequisite for it.
Omission - pg. 91 - Improved Knockdown requires Int 13+.
Omission - pg. 88 - Monks receive Cleave for free at 1st level.
Error - pg. 95 - Sap was removed from the game as a PC feat.
Error - pg. 95 - Rapid Shot does not work for all ranged weapons, as it does
not work with any form of crossbow.
Error - pg. 97 - Sap is no longer a prerequisite for Stunning Fist.
Error - pg. 98 - The Weapon Finesse description states that it works with
light crossbows, shurikens, slings, and throwing axes. This is confusing
as all ranged weapons are always based on Dexterity and therefore
unaffected by Weapon Finesse.
Error - pg. 99 - The Bastard Sword is incorrectly listed as a Martial
weapon when it is actually an Exotic weapon.
Error - pg. 114 - Dodge bonuses can stack to +10.
Omission - pg. 152 - It should be mentioned that both Light and Heavy
Crossbows are limited to one attack per round due to reloading time.
Error - pg. 152 - Unarmed attack is listed as a Simple Weapon which is very
misleading. Characters without Simple proficiency can still attack
unarmed, and characters with Simple proficiency get no special
advantages. It's really a special case.
Error - pg. 152 - The Sling is erroneously placed on the "Simple - Melee"
list and not the "Simple - Ranged" list.
Error - pg. 152 - The Bastard Sword is incorrectly listed as a two-handed
sword. It is a medium weapon and therefore one-handed for medium-sized
characters, and two-handed for small characters.
Error - pg. 153 - A Rapier cannot be used as a light weapon in the off-hand to
avoid dual-wielding penalties.
Error - pg. 99 - The Bastard Sword is incorrectly listed as a Martial
weapon when it is actually an Exotic weapon.
Error - pg. 153 - The Katana description incorrectly implies that a Bastard
Sword is a two-handed weapon. In actuality, the Bastard Sword is wieded in
one hand for medium-sized characters, and in two hands for small characters,
just like the Katana.
Error - pg. 182 - The 2nd level spell in the Knowledge Domain should be Knock,
not Ultravision
Error - pg. 183 - Improved Invisibility in the Trickery Domain becomes
available at 5th level, not 4th level.
Error - pg. 185 - Remove Sap from the Fighter Bonus feats chart.
Error - pg. 192 - Remove Sap from the chart.


- Spell List Errors (pages 124-144) -
Bard - 1st level - Mage Armor (add)
Bard - 2nd level - Ultravision (add)
Cleric - 1st level - Endure Elements (add)
Cleric - 2nd level - Ultravision (add)
Cleric - 4th level - Flame Strike (move to 5th level)
Cleric - 4th level - Hammer of the Gods (add)
Cleric - 5th level - Summon Shadow (remove)
Cleric - 5th level - Circle of Doom (add)
Cleric - 6th level - Control Undead (add)
Cleric - 7th level - Greater Restoration (add)
Druid - 1st level - Endure Elements (add)
Druid - 1st level - Ultravision (add)
Druid - 4th level - Hammer of the Gods (remove)
Druid - 7th level - Greater Restoration (remove)
Druid - 9th level - Storm of Vengeance (add)
Paladin - 1st level - Endure Elements (add)
Paladin - 3rd level - Cure Moderate Wounds (add)
Ranger - 1st level - Ultravision (add)
Ranger - 2nd level - Resist Elements (move to 1st level)
Sor/Wiz - 1st level - Endure Elements (add)
Sor/Wiz - 2nd level - Ultravision (add)
Sor/Wiz - 3rd level - Animate Dead (move to 5th level)
Sor/Wiz - 5th level - Elemental Shield (move to 4th level)


- Weapon List Errors (pages 173-175) -
Kama - Should be listed as a Small weapon.
Shuriken - Damage should be listed as 1d3.
Kukri - Missing from the Tiny list. It's stats are: 16gp, 1d4, 18-20/x2, 3,
and Slashing.
Axe, Throwing - Costs 1gp per axe.
Dart - Weighs 0.1
Mace - Damage should be listed as 1d6.
Spear - Should be listed as a Large weapon.
Sling - Weighs 0.1
Crossbow, heavy - Costs 100gp.
Morningstar - Damage should be listed as 1d8.
Quarterstaff - Should be listed as a Large weapon, and it's improperly
listed as a double-weapon.
Bastard Sword - Should be listed as a Medium weapon.
Two-bladed Sword - Weighs 4.4
Longbow - Costs 150gp.
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Old 07-10-2003, 02:19 PM   #2
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
I'd always thought the manual was a little unclear in one or two areas...
It still doesn't say anything about keen, holy avengers, 'mighty' weapons and the like, but we're getting somewhere...
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Old 07-10-2003, 03:17 PM   #3
Micah Foehammer
Ma'at - Goddess of Truth & Justice
 

Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
Light Bulb

BINGO!

There seemed to be some sort of expectation that people already understood certain things about the game or d20 system. Descriptions of terms like Keen, mighty, holy avenger are PERFECT examples of things that ALSO should have been included.
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Old 07-10-2003, 03:35 PM   #4
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
Although I do believe keen is actually included somewhere... let me see... oh yes. Under the Improved Critical feat is says:
"The threat range of a Keen weapon is already doubled, increasing to triple with this feat."
Which tells you that keen has to do with the ranges for critical hits at the very least.

I doubt very much that there was an expectation that things would be understood anyway, there are just too many errors for that. It looks more like someone was in a hurry when the thing had to be put together.
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Old 07-10-2003, 07:27 PM   #5
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
Totally agree, Legolas. Same with SOU, though I mean the game in general...the toolset is in shambles after the first expansion.

[ 07-10-2003, 07:28 PM: Message edited by: SpiritWarrior ]
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Old 07-10-2003, 08:03 PM   #6
shadowolf03
Drow Warrior
 

Join Date: December 22, 2002
Location: UK
Age: 39
Posts: 258
Does it explain what keen means?

Is a kama keen? What a wierd saying...

[ 07-10-2003, 08:05 PM: Message edited by: shadowolf03 ]
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Old 07-10-2003, 08:48 PM   #7
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
Quote:
Originally posted by shadowolf03:
Does it explain what keen means?

Is a kama keen? What a wierd saying...
Keen is a quality that can be on some magical weapons. What it means is that the chance of scoring a threat is doubled on that weapon. If you have the Improved Critical feat, then it is tripled.

A threat means that there is a chance to score a critical hit. After you get a threat, a second hit roll is made. If you roll a normal hit against the opponent's armor class with the second roll, then you do the extra critical damage. For example, a longsword scores a threat on any natural roll of 19 or 20, and does x2 damage when it does a critical hit. That is what is meant by the 19-20/x2 in the weapon's description.

To illustrate: Your character attacks a foe with a longsword. He rolls a natural 19 or 20, which means he has scored a threat. Another attack roll is made, and if you score a regular hit, you do double damage. If you have a keen weapon or the Improved Critcal feat, then a threat is scored on a natural roll of 17 - 20 (you get 2 points to score a threat (19 - 20) for the weapon, then another 2 points (17 - 18) for the keen weapon or the feat). If you have the keen weapon and the feat, then you score a threat on 15 - 20 (2 points for the weapon (19 - 20), 2 points for the keen (17 - 18), then 2 points for the feat (15 - 16)). You will still only do double damage if you get the critical; it has no effect on the amount of damage, just the chance of scoring the threat.

Mighty means that you can add a strength bonus to the bow's damage (still use Dexterity bonus for hit rolls). The maximum amount of strength bonus you can add to damage is the bonus listed in the bow's description. For example: a bow that is listed as "Mighty +2" allows you to add up to +2 of your strength bonus to the bow's damage. If you only have a 12 strength (+1 bonus), you only get +1. If you have a 16 strength (+3 bonus), you only get +2.

These things SHOULD be in the manual, but are not in the toilet paper roll that is the manual.

In fact, I have another error. Quarterstaves are listed as double weapons in the manual, but are not in the game (not that I have seen).
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