10-20-2006, 12:22 AM | #1 |
Symbol of Cyric
Join Date: August 21, 2004
Location: USA
Age: 48
Posts: 1,168
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No cheating, no mods. You can either create a party with Bioware (only!) NPCs or create up to six party members of your own (or a combo of the two). No 3rd party NPCs please.
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Baruk Khazad! Khazad ai-mênu! "All that is necessary for the triumph of evil is that good men do nothing."-- Edmund Burke |
10-20-2006, 04:53 PM | #2 |
Apophis
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Six sorcerors.
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10-20-2006, 07:32 PM | #3 |
Drizzt Do'Urden
Join Date: December 29, 2004
Location: south australia
Age: 42
Posts: 603
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bollocks, sorry illumina, but i think yu beed at least one fighter or somebody capable of mellee. i think ranger cleric, is the best bet. hey im back again, nice to be back. i would have at least 2 sorcerors, two ranger clerics or similar and 1 fighter, probably beserker, dwarf most likely and then 1 something else.
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Nobody expects the Spanish inquisition!<br />You will stay in the comfy chair until lunchtime, with only a cup of coffee at 11! |
10-20-2006, 07:33 PM | #4 |
Elminster
Join Date: January 16, 2003
Location: Michigan
Age: 58
Posts: 419
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If I had to create such a party from scratch:
Monk - at higher levels these guys have incredible power. Quivering palm, ridiculous magic resistance, fast movement, stealth. I would put some proficiencies in axes as there are some very nice throwing axes in the game so he can have some ranged attacks…otherwise let his fists do the talking Berserker Mage -- Dual a Berserker at to a Mage at level 9 or 12. Incredibly powerful, more so than the fabled Kensai Mage largely because of the lack of restriction regarding gauntles/bracers. Proficiencies in dual wielding katanas and long swords. Sorcerer -- the ultimate spell caster. Proficiencies in quarterstaffs Fighter dueled early (say level seven…sort of like Anomen) to Priest of Lathander. Proficiencies in flail and mace and hammers to make use of three of the games uber-weapons, the FoA and the improved Mace of Disruption and Crom Faeyr. Eventually he can dual wield FoA and Crom in his off hand Bounty Hunter. Sneaky and able to set traps galore. Tansheron's Bow and either daggers or long swords Inquisitor - This guy's major plus is his Dispel Magic ability, which he casts at twice his level, and he comes immune to Hold and Charm spells. His automatic high Charisma makes him the ideal front man for the group. Proficiencies in two handed swords and crossbows
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10-21-2006, 01:44 AM | #5 | |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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Quote:
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10-21-2006, 03:15 AM | #6 |
Manshoon
Join Date: June 8, 2003
Location: UK
Age: 69
Posts: 182
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I'd disagree with Illumina slightly. The ultimate powergaming party is one sorcerer.
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10-21-2006, 04:41 AM | #7 |
Fzoul Chembryl
Join Date: July 13, 2004
Location: Finland
Age: 35
Posts: 1,701
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How about three sorcerers?
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10-21-2006, 03:53 PM | #8 |
Legion Symbol
Join Date: February 14, 2002
Location: Ireland
Age: 39
Posts: 7,367
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how about 4?
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