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Old 08-10-2006, 10:25 AM   #21
robertthebard
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I'm not sure if editing the existing, and updating all instances would fix that, but it might. However, since scripting that strips some items is already in place, Hellball wands, and harm rings for example, I imagine the same type of script could be used to both strip and replace the stones.
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Old 08-10-2006, 12:28 PM   #22
roddybug
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I think that this'll require a new stone with a new reference code and the same name. If you enter the game with a brand new wand of hellball, ring of harm (just bought or found) they're removed. This'll work for the new teleportal keys but you have to go and find the new ones, they won't be replaced unless Z adds a line of code (or changes the removal one) that replaces them with the new ones.
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Old 08-10-2006, 01:39 PM   #23
robertthebard
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Which would be ok.
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Old 08-10-2006, 01:53 PM   #24
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Personally I think it would only be fair if an eventual removal script added one of the new stones as well. A lot of characters have done a lot of adventuring to get them now, and it's not like a character gets thrown away just ecause he's reached the bottom (So far atleast).
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Old 08-10-2006, 05:13 PM   #25
Greything
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I'm with StigTC on that.

The characters I am playing at the moment have the stones they need and it would be a pain to have to get them again. Better if there is a way to keep them and drop the weight.

Better still if the stones could be smaller. They can't be put in a bag of holding and as I'm a hoarder I miss the space they take up in my inventory.

Whatever, it only needs a run through with the Amulet of Clearing working overtime to get any new version of the stones.
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Old 08-11-2006, 07:33 PM   #26
Ziroc
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I may redo the icons in the next update. I agree, they are too big. But for now, we gotta deal with it. [img]smile.gif[/img]

When they are changed, I will place an NPC that will remove them from your inventory and give you a replacement version with the new icon size.
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