Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Neverwinter Nights 1 & 2 Also SoU & HotU Forum
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 09-26-2003, 08:44 PM   #1
cloud88
Manshoon
 

Join Date: August 15, 2001
Location: sundsvall,sweden
Age: 35
Posts: 171
to get improved knockdown i need 13int is it possible to use an item to get it to 13 and chose improved knockdown anyway and if that is possible,do i need to have 13int to use it?
__________________
Some little angel tries to tell me that it\'s over,<br />It\'s just a bad reflection from above.<br />The load upon my shoulder makes me stronger, even bolder,<br />Oh no no, I haven\'t had enough.<br />-Heaven can wait, another fine reason to live.
cloud88 is offline   Reply With Quote
Old 09-26-2003, 11:02 PM   #2
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
Quote:
Originally posted by cloud88:
to get improved knockdown i need 13int is it possible to use an item to get it to 13 and chose improved knockdown anyway and if that is possible,do i need to have 13int to use it?
No, it needs to be a natural 13 Int.
__________________
[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin
Nerull is offline   Reply With Quote
Old 09-26-2003, 11:10 PM   #3
ScottG
Drow Warrior
 

Join Date: June 13, 2003
Location: Never Never Land
Age: 54
Posts: 267
no, feats relying on attribute scores must be met unless it is offered via a class (i.e. Ranger's two weapon fighting feats or Monks Stunning Fist or Knockdown).

BTW, Knockdown is over-rated (monsters in NWN's are uber-powerfull with it but your character won't be, this problem was fixed in SOU for SOU only - presumably it will be fixed for other modules as well).
ScottG is offline   Reply With Quote
Old 09-26-2003, 11:26 PM   #4
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
Question Mark

I used knockdown, and improved knockdown a lot in NWN, and well. It's important to remember that a halfling can't knock down a dragon, but could get maybe a hill giant, as creature size is a variable. therefore, a dragon can knock you down a lot.
__________________
To those we have lost; May your spirits fly free.
Good Music: Here.
Interesting read, one of my blogs.
robertthebard is offline   Reply With Quote
Old 09-27-2003, 07:02 AM   #5
Luvian
Ironworks Moderator
 

Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
Mages and even priests are easy to knock down, so it's a good way for a warrior to prevent them from casting.
__________________
Once upon a time in Canada...
Luvian is offline   Reply With Quote
Old 09-27-2003, 09:05 AM   #6
cloud88
Manshoon
 

Join Date: August 15, 2001
Location: sundsvall,sweden
Age: 35
Posts: 171
im going to buy SoU and im playing a Dwarf so is Improved Knockdown worth it
and if it is,what stats should i lower to aford 13int i have 8 originaly

/sorry about bad speling
__________________
Some little angel tries to tell me that it\'s over,<br />It\'s just a bad reflection from above.<br />The load upon my shoulder makes me stronger, even bolder,<br />Oh no no, I haven\'t had enough.<br />-Heaven can wait, another fine reason to live.
cloud88 is offline   Reply With Quote
Old 09-27-2003, 11:03 AM   #7
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
Quote:
Originally posted by cloud88:
im going to buy SoU and im playing a Dwarf so is Improved Knockdown worth it
and if it is,what stats should i lower to aford 13int i have 8 originaly

/sorry about bad speling
Lower wisdom or charisma (though you are at a disadvantage with charisma with a dwarf anyway).
__________________
[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin
Nerull is offline   Reply With Quote
Old 09-27-2003, 12:22 PM   #8
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
Most creatures have a low Discipline skill so knockdown can be a great feat to have especially if you use it repeatedly against casters, disabling their spellcasting opportunities.
__________________
Still I feel like a child when I look at the moon, maybe I grew up a little too soon...
SpiritWarrior is offline   Reply With Quote
Old 09-27-2003, 06:56 PM   #9
ScottG
Drow Warrior
 

Join Date: June 13, 2003
Location: Never Never Land
Age: 54
Posts: 267
Sure - humanoid spellcasters can be disrupted from casting with a succesfull knockdown. However in the same time it takes to achieve a knockdown you can usually kill that spellcaster simply by hiting it repeatedly (and if you have a high number of attacks you will usually disrupt their spells b4 they ever cast a single spell). (Spellcasters typically run low on hitpoints, the ones that are easy to kill quickly, and the ones that don't usually are either immune to knockdown or are practically immune to knockdown.)

If your fighting melee style the key to just about all encounters is: hit hard (high damage), hit a lot (many attacks), always make contact (high hit probability).
ScottG is offline   Reply With Quote
Old 09-27-2003, 07:49 PM   #10
Luvian
Ironworks Moderator
 

Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 43
Posts: 6,763
Quote:
Originally posted by ScottG:
Sure - humanoid spellcasters can be disrupted from casting with a succesfull knockdown. However in the same time it takes to achieve a knockdown you can usually kill that spellcaster simply by hiting it repeatedly (and if you have a high number of attacks you will usually disrupt their spells b4 they ever cast a single spell). (Spellcasters typically run low on hitpoints, the ones that are easy to kill quickly, and the ones that don't usually are either immune to knockdown or are practically immune to knockdown.)

If your fighting melee style the key to just about all encounters is: hit hard (high damage), hit a lot (many attacks), always make contact (high hit probability).
Knockdown work even if the guy has Stone Skin or other protection spells on.
__________________
Once upon a time in Canada...
Luvian is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Improved Alarcity Stonewarrior Baldurs Gate II: Shadows of Amn & Throne of Bhaal 1 12-30-2005 12:53 PM
Improved Knockdown - Bug? Micah Foehammer Neverwinter Nights 1 & 2 Also SoU & HotU Forum 2 07-05-2003 08:17 PM
Knockdown attacks LS0158 Neverwinter Nights 1 & 2 Also SoU & HotU Forum 8 04-12-2003 07:13 PM
BG is the best !! but could be improved by........ knoj Baldurs Gate & Tales of the Sword Coast 20 02-19-2002 08:25 PM
Improved badies The Drunken Monkey Baldurs Gate II Archives 1 11-20-2001 11:08 AM


All times are GMT -4. The time now is 05:08 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved