Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 09-13-2004, 04:57 PM   #1
The Dude
Elite Waterdeep Guard
 

Join Date: September 11, 2002
Location: Santa Clara, CA
Age: 61
Posts: 26
Does your set traps percentage affect high level abilities - e.g. spike trap?

In general, do any of your skill percentages affect any of the HLAs?
The Dude is offline   Reply With Quote
Old 09-13-2004, 05:05 PM   #2
Hank Parsons
Zhentarim Guard
 

Join Date: February 14, 2004
Location: Georgia
Age: 48
Posts: 357
I assumed Set Traps % affects Trap HLA's, but I guess my thief has always had near 100% on Traps ability by the time I got HLA's.
__________________
<b>[url]\"http://www.boomspeed.com/colbruce/bg2.html\" target=\"_blank\"><i>BG2 Multiplayer Online Help & Info</a></i></b>
Hank Parsons is offline   Reply With Quote
Old 09-13-2004, 11:52 PM   #3
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
HLA Traps always succeed AFAIK, coz Bards sure as heck do not have Set Traps skills.
Dundee Slaytern is offline   Reply With Quote
Old 09-14-2004, 04:25 AM   #4
Userunfriendly
Elminster
 

Join Date: October 11, 2003
Location: Sluggy Zone
Age: 58
Posts: 487
Quote:
Originally posted by Dundee Slaytern:
HLA Traps always succeed AFAIK, coz Bards sure as heck do not have Set Traps skills.
bards have 100% by the time they can set spike traps...(i checked using shadowkeeper) i thought so too, but when i was experimenting with some thieves turned into pure sorcerers, i set their set traps to 0%, and they never set the spike traps i added to their innates...

yes, you will need good set traps skill to set spike traps.

[ 09-14-2004, 04:26 AM: Message edited by: Userunfriendly ]
__________________
Jansens aren\'t as harmless like everybody supposes! <br />They got them stumpy legs and puffy potato noses! <br />And what\'s with all the turnips? <br />Why do they eat so much root vegetables, anyway? <br />Jansens, Jansens,<br />It must be Jansens!!!<br />(or griffins!)
Userunfriendly is offline   Reply With Quote
Old 09-14-2004, 07:30 AM   #5
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
Quote:
Originally posted by Userunfriendly:
quote:
Originally posted by Dundee Slaytern:
HLA Traps always succeed AFAIK, coz Bards sure as heck do not have Set Traps skills.
bards have 100% by the time they can set spike traps...(i checked using shadowkeeper) i thought so too, but when i was experimenting with some thieves turned into pure sorcerers, i set their set traps to 0%, and they never set the spike traps i added to their innates...
yes, you will need good set traps skill to set spike traps.
[/QUOTE]Interesting, I will have to keep that in mind.

Thank goodness this is not in the Trivia Quiz... ...
Dundee Slaytern is offline   Reply With Quote
Old 09-14-2004, 01:52 PM   #6
The Dude
Elite Waterdeep Guard
 

Join Date: September 11, 2002
Location: Santa Clara, CA
Age: 61
Posts: 26
Is there any reason to pump set traps past 100%.

In general - what are the max useful values for the various thieving skills?

I know this comes up fairly often, but I didn't see it in any FAQs and I haven't seen too many authoritative answers.

It used to be the case that "Hide In Shadows" and "Move Silently" were both considered when
you went into stealth mode. Hence, it was better to put all your points in "Move Silently."
However, I just installed TOB (Macintosh version) and this no longer seems to be the case.

Anyway, I'm planning for an assasin and trying to decied how to allocation the skill points
among find traps, hide, move silent, and set traps (I'll let a mage use knock for the locks).
The Dude is offline   Reply With Quote
Old 09-14-2004, 05:26 PM   #7
Userunfriendly
Elminster
 

Join Date: October 11, 2003
Location: Sluggy Zone
Age: 58
Posts: 487
Quote:
Originally posted by The Dude:
Is there any reason to pump set traps past 100%.

In general - what are the max useful values for the various thieving skills?

I know this comes up fairly often, but I didn't see it in any FAQs and I haven't seen too many authoritative answers.

It used to be the case that "Hide In Shadows" and "Move Silently" were both considered when
you went into stealth mode. Hence, it was better to put all your points in "Move Silently."
However, I just installed TOB (Macintosh version) and this no longer seems to be the case.

Anyway, I'm planning for an assasin and trying to decied how to allocation the skill points
among find traps, hide, move silent, and set traps (I'll let a mage use knock for the locks).
oh oh, dundee...hope six doesn't read this post...heeehhehhehehhe!!!

skills that actually help you at over 100% (150 is good, 200 is better)
detect illusion
move silently

the rest are fine at 100%
__________________
Jansens aren\'t as harmless like everybody supposes! <br />They got them stumpy legs and puffy potato noses! <br />And what\'s with all the turnips? <br />Why do they eat so much root vegetables, anyway? <br />Jansens, Jansens,<br />It must be Jansens!!!<br />(or griffins!)
Userunfriendly is offline   Reply With Quote
Old 09-14-2004, 06:14 PM   #8
The Dude
Elite Waterdeep Guard
 

Join Date: September 11, 2002
Location: Santa Clara, CA
Age: 61
Posts: 26
Quote:
Originally posted by Userunfriendly:
skills that actually help you at over 100% (150 is good, 200 is better)
detect illusion
move silently
the rest are fine at 100%
Thanks for the info.

I would have guessed that pick pocket over 100% helped.
I would have also guessed that picking locks over 100% helped.

Is your info from some study/experiments I haven't read about (as
opposed to educated guesses).

Since I have a Macintosh (no Shadowkeeper or whatever) it's harder for me to do these sorts of experiments myself.

Quote:
oh oh, dundee...hope six doesn't read this post...heeehhehhehehhe!!!
By this I assume these are considered spoilers or bug exploits?
The Dude is offline   Reply With Quote
Old 09-14-2004, 07:31 PM   #9
Userunfriendly
Elminster
 

Join Date: October 11, 2003
Location: Sluggy Zone
Age: 58
Posts: 487
i was commenting about dundee being glad this wasn't on sixofspade's quiz..



ok, these aren't informed guesses.

detect illusion is capable of breaking past improved invisible creatures with spell immunity divination like the ones in tactics mod. the higher the score, the faster it is.

move silently will decrease the time between a backstab attack and rehiding in shadows as per another thread where someone extensively tested this, and published results.

picking locks over 100%...does not help..you can open any lock in the game at 100%
picking pockets over 100% doesn't help much either...a few characters, like ribaud has a chance of detecting a pickpocket at 100%, but that's what potions are for.
__________________
Jansens aren\'t as harmless like everybody supposes! <br />They got them stumpy legs and puffy potato noses! <br />And what\'s with all the turnips? <br />Why do they eat so much root vegetables, anyway? <br />Jansens, Jansens,<br />It must be Jansens!!!<br />(or griffins!)
Userunfriendly is offline   Reply With Quote
Old 09-14-2004, 08:17 PM   #10
The Dude
Elite Waterdeep Guard
 

Join Date: September 11, 2002
Location: Santa Clara, CA
Age: 61
Posts: 26
Thanks again for the info.

If you could give me a pointer to the other thread you mentioned ("where someone extensively tested...") it would be much appreciated. I'm not doubting you - I'd just like to read all the details myself.
The Dude is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
getting HLAs? (ToB spoilers) Pirengle Baldurs Gate II: Shadows of Amn & Throne of Bhaal 6 02-23-2007 10:19 PM
HLAs: Mage and Cleric Xero279 Baldurs Gate II: Shadows of Amn & Throne of Bhaal 15 04-17-2003 04:29 PM
Monks and HLAs untouchable Baldurs Gate II: Shadows of Amn & Throne of Bhaal 2 12-26-2002 11:39 AM
can u disarm traps w\the spell find traps? Dragis Baldurs Gate & Tales of the Sword Coast 4 11-14-2002 07:31 AM
removing traps (pick locks or detect traps) StarVid Baldurs Gate II Archives 5 10-03-2001 08:28 PM


All times are GMT -4. The time now is 07:43 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved