08-30-2007, 08:59 PM | #41 |
Lord Ao
Join Date: May 15, 2005
Posts: 2,092
|
Re: Bioshock!
I must say, spending 70 odd dollars for Bioshock is a hell of a lot better than those poor sods that bought Two Worlds for 60$.
Here's some advice: Don't. |
08-30-2007, 09:50 PM | #42 |
40th Level Warrior
Join Date: March 24, 2002
Posts: 10,215
|
Re: Bioshock!
BS! Two Worlds is a rpg, Bioshock is a shooter. These two are totally two different genre.
Besides, I enjoyed Two Worlds. |
08-31-2007, 11:08 PM | #43 | |
Galvatron
Join Date: January 10, 2002
Location: Upstate NY
Age: 56
Posts: 2,109
|
Re: Bioshock!
Quote:
-gets rid of the respawning monsters... other than those coming from valid spots (new rooms, traps, resupply through bathesphere or something along those lines) -gets rid of the immortality chambers. -adds a time based recharge for your plasmid power. |
|
09-01-2007, 12:13 AM | #44 |
Elminster
|
Re: Bioshock!
The first splicers creeped me out, but eventually they became commonplace, which is a problem. They were no longer nightmarish objects of horror but people with skin problems that seemed to enjoy charging at someone carrying a boatload of weaponry. Not very creepy anymore. Most of my favorite moments were scripted moments rather than random battles. Fighting splicers became a chore rather than a challenge.
Ok, maybe I'm harping on this too much, I'm just really disappointed. I guess its too much to ask for the game to throw something at me like the nurse-things in sys shock 2 - they ALWAYS freaked me out. SPOILERS Spoiler for :
__________________
Welcome to the Federation Starship SS Buttcrack! - John Crichton |
09-01-2007, 01:02 AM | #45 |
40th Level Warrior
|
Re: Bioshock!
Wasn't it full of bugs then?
__________________
|
09-01-2007, 01:39 AM | #46 |
40th Level Warrior
Join Date: March 24, 2002
Posts: 10,215
|
Re: Bioshock!
|
09-01-2007, 10:24 AM | #47 |
Harper
Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
|
Re: Bioshock!
Roughly half way, but you're getting close to the major plot twist.
__________________
[img]\"http://www.sighost.us/members/Zvijer/andrewas.gif\" alt=\" - \" /> |
09-01-2007, 11:06 AM | #48 |
Galvatron
Join Date: January 10, 2002
Location: Upstate NY
Age: 56
Posts: 2,109
|
Re: Bioshock!
I think that this game (and a fair number of shooters in general) is starting to blur the line between gaming and cinema type storytelling. Personally I think game designers should choose the path they'd like to take and focus on that. If the game is really a movie where you're playing a major character... the focus should be on getting the plot and character development to be good enough that at the end you think "WOW, they should make this into a movie!". If the game is going to be a shooter they should keep the plot simple but very open and emphasize the combat, strategy and tactics.
I think Half Life 2 did a wonderful job of telling a very compelling story while having gameplay that was challenging enough to keep you interested. This game has a LOT of storytelling elements... but at this point I don't think the story is particularly coherent, and I get the feeling that they've introduced a LOT of plot elements that they're just not going to do much with (making the story seem a bit disjointed). As a shooter the game APPEARS very complex, with standard weapons and magic (plasmid) elements, but in their balancing work they've ended up turning it into a basic resource management game. Conserve ammo, conserve energy, conserve conserve conserve because while there's not a ton of enemies (even on hard) it takes a LOT of ammo to kill them. I find I'm having less fun as the game drags on because of the repetitive nature of the combat. IMO with their strong graphics they should have DE-emphasized combat and cleaned up/streamlined and emphasized the story aspects. |
09-24-2007, 08:43 AM | #49 |
Ma'at - Goddess of Truth & Justice
Join Date: October 31, 2002
Location: Western Australia
Age: 43
Posts: 3,293
|
Re: Bioshock!
Apparently, the over-zealous measures employed by distributors to penalize people who buy their game are NOT having an impact on the number of people who are buying it. Tried to purchase it today and was told that the (aussie) distributor had sold out with no word yet of another run. Forced online activation with only 5 lives doesn't seem to putting anyone off. Of course, it's not going to stop piracy either. So where does this end? What measures can we expect next?..
__________________
Say say, oh playmate i cannot play with you my dolly's got the flu boo hoo hoo hoo hoo hoo |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Bioshock pc requirements! | Kazilan | Miscellaneous Games (RPG or not) | 4 | 07-12-2007 04:17 PM |
Bioshock | Kazilan | Miscellaneous Games (RPG or not) | 2 | 04-10-2007 08:05 PM |