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Old 01-12-2003, 04:36 PM   #1
Cadaukor
Elite Waterdeep Guard
 

Join Date: December 4, 2002
Location: Finland
Age: 37
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I have a few questions about them [img]smile.gif[/img]

First, what level should I dual class my berserker to druid (I thought level 12, but I'm not sure about attacks per round)

And second, what are the best proficiencies and should I go for dual-wielding or sword and shield?
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Old 01-12-2003, 04:42 PM   #2
Xen
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Join Date: June 5, 2002
Location: Slovenia,Ljubljana
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I say the Dual-Wield.If you have ToB wait until level 13-15.Dual-Wiel with FoA and Celestial Fury(Did you deserve THE GREAT KATANA???)
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Old 01-12-2003, 05:11 PM   #3
Cadaukor
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Yeah, I have ToB.
The only problem is that CF is katana, and druids can use only scimitars, clubs and daggers (from one-handed weapons)
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Old 01-12-2003, 05:56 PM   #4
Pyrenk
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Scimitars and daggers are nice. Try the Staff of the Ram too

[ 01-12-2003, 05:57 PM: Message edited by: Pyrenk ]
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Old 01-12-2003, 06:38 PM   #5
Jim
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Just a quick word of warning, make sure you have sufficient stats to dual to a druid. They have extremely demanding attributes.

You will need minimums of:

STR: 15 (minimum primary attribute, preferably 18/xx)
DEX & CON not required but should be 18 to tank
INT: should be at least 9 so you can use protection scrolls
WIS & CHA: 17 (absolute minimums for dual classing to druid)

Dual at level 13 to get an additional 1/2 attack per round and approx +2 to your saving throws.

Notable Druid weapons:

Belm (a must!!)
Gnasher +2 (awesome poison damage stacks very fast!)
Backblood (excellent troll slayer and 9.5 average damage is not to be sniffed at

Personally, I'd dual wield Gnasher (main) with Belm (off). By level 13, you'll have 8 proficiency points: If you have the Grandmastery patch installed, put 5 into clubs, one into scimitar and 2 into "2 weapon style". If you dont have the patch, put 3 into clubs, 3 into schimitars and 2 into "2 weapon style". The GM combo will give you 5 APR with belm, otherwise, you'll get 9/2 APR.

[ 01-12-2003, 06:38 PM: Message edited by: Jim ]
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Old 01-12-2003, 06:43 PM   #6
Pyrenk
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With Item upgrade, you can combine the Gnasher and Blackblood into Pitchwife +5
::grins evilly::
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Old 01-13-2003, 12:46 PM   #7
Klutz
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Join Date: November 9, 2002
Location: Houston, TX
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Dual-wielding as Jim describes is probably the most damaging way to go. The only other options with good Druid weapons are Staff and Spear, both two-handed weapons.

Staff: Staff of Rynn +4, Staff of the Woodlands +4 (Druid only, not available till very end of SOA), and Staff of the Ram (TOB only).
Spear: Impaler +3 (+10 piercing damage!), not sure about TOB spears.

2-5 points in your two-handed weapon of choice plus 2 points in two-handed weapon style is easily attainable. (You can get most of it when you roll your Berserker!) Your rate of attack will "only" be 5/2 at level 13 Berserker (7/2 with 5 points and Grandmastery patch), but two-handed weapon style doubles your chance of a critical and you get a little reach with your weapons (you can fight from behind your Fire elementals). Don't forget 2 proficienty points in Sling or Dagger if you want a long-range weapon.
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Old 01-14-2003, 04:48 PM   #8
SixOfSpades
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I may be wrong about this, but I think Berserkers must be of Chaotic alignment. If this is true, then you will not even be *able* to Dual to Druid, as you will not fulfill the True Neutral alignment requirement.
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Old 01-14-2003, 05:03 PM   #9
Klutz
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SixOfSpades: I'm at work so I'm not sure either, but I believe the Berserker restriction is "non-Lawful only", not "Chaotic only". I do know that I have actually created a True Neutral Berserker in SOA with the appropriate attributes. I started a game with him and validated that he could successfully dual to Druid. I haven't done much else with that game; I'm playing another party and saving him for when I get TOB.
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Old 01-14-2003, 05:54 PM   #10
Zarr
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Quote:
Originally posted by Klutz:
SixOfSpades: I'm at work so I'm not sure either, but I believe the Berserker restriction is "non-Lawful only", not "Chaotic only". I do know that I have actually created a True Neutral Berserker in SOA with the appropriate attributes. I started a game with him and validated that he could successfully dual to Druid. I haven't done much else with that game; I'm playing another party and saving him for when I get TOB.
Yes Klutz you are correct the restriction is no beserker can be lawful but they don't have to be chaotic.
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