05-28-2001, 08:05 PM | #1 |
Elite Waterdeep Guard
Join Date: May 24, 2001
Posts: 7
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Ok, I am going after a Beholder. I didn;t know what to expect. Got smoked. A whole bunch of times. So I search the forum for help on killing the beholder. Everyone's talking about a shield or a cloak of mirroring. I have neigher. Also I don't want to go all the way back and get one. I was wondering if there are any mage spells that have the smae reflecting power?
Thanks in advance, Mike |
05-28-2001, 08:11 PM | #2 |
Guest
Posts: n/a
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You need neither. Send summoned creatures after it but remain out of sight. For some reason, most beholders don't zap at summoned critters
------------------ In the kingdom of the blind, the one-eyed man is pimp |
05-28-2001, 09:21 PM | #3 |
Symbol of Cyric
Join Date: March 17, 2001
Location: England
Posts: 1,160
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The cloak of mirroring cannot be found until much later in the game so don't count on that one.
PS: The shield of balduran is your best bet: can be bought from the adventurer's mart with the bonu CD installed. ------------------ Greetings Mortals. My Name Is Wah, Arch Lich Wah. |
05-28-2001, 09:24 PM | #4 | |
Symbol of Cyric
Join Date: March 17, 2001
Location: England
Posts: 1,160
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Quote:
Toasted Wyverns Pickled Kobolds Charred Hobgoblins (the list goes on..........) Yes, they DO zap summoned creatures sadly. But use a Skeleton Warrior conjured by a powerful mage (15th level + over) since it has magic resistance and it WILL survive (hopefully) ------------------ Greetings Mortals. My Name Is Wah, Arch Lich Wah. [This message has been edited by Wah (edited 05-28-2001).] |
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05-28-2001, 09:27 PM | #5 |
Manshoon
Join Date: March 25, 2001
Posts: 246
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There IS a spell that reflects missiles and magic missiles...I don't know if it works on other spells. The reflecting cloak is evil on spellcasters, though...walked into the beholder den and they killed themselves. =D
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05-29-2001, 06:51 AM | #6 |
Zhentarim Guard
Join Date: March 11, 2001
Location: Long Beach, MS
Posts: 354
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Those things are best attacked one at a time. If you're in a Beholder lair, you would do well to lure them back into an ambush individually, and save after each victory. If you cannot beat even one, you should give consideration to consuming whoop-ass potions and using wands, etc.
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05-29-2001, 07:29 PM | #7 |
Elite Waterdeep Guard
Join Date: March 19, 2001
Posts: 21
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I almost regretted the Unseeing Eye quest with a high level party, i wasn't prepared for the battle after the riddle bridge that usually only involves a couple of Gauths
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05-30-2001, 03:32 AM | #8 |
Zhentarim Guard
Join Date: May 29, 2001
Location: harwood, md.
Posts: 381
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Well against a single beholder, you want to rush and hit it with everything you have. It can't really hurt you good unless one of those irritating stoning or death rays hit you. its cause wounds etc is more annoying than damaging. Use Melee weapons and hit it full speed and hope no one is unlucky to get hit by one of its stronger rays.
Now, the beholder lairs in the underdark area. I was in trouble there early on, i got killed pretty easy until I adjusted my tactics. My little old mage took them most out, go figure, after i got a great stragegy going. I loaded up my mage with all summoning, magic missiles, fireballs, and area spells like cloudkill, acid cloud, etc. Now, I went to the edge of a beholder room, so i can just see the edge of it. All my other characters were back at the entrance, i didn't use them for alot of it. I cast a area spell into the edge of the room, like a cloudkill. I had on boots of speed, so i ran back a little back, and cast another area spell were i was just standing at, ran back, cast another, etc. What this did was put up a virtual wall of damaging area spells between the approaching beholders and my team at the entrance. Beholders actually chase you all the way, so I just sat back with my other team members in the starting room, and watched the beholders die and take damage. Most of the time they died long before reaching me, or were seriously damaged when they did appear in the last room, my summoned monsters easly killed them. The mage summon spider spell works extremely well, those sword spiders really knock down the enemy. The rest of the party with archers picked off lone beholders that approached. My hidden thief helped spot them and run back to get everyone ready. This approach worked well also with mindflayers, but they were more magic resistant so they didn't die as easy, even with a half dozen cloudkills up around them. |
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