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Old 01-31-2003, 02:28 AM   #11
arion windrider
Red Wizard of Thay
 

Join Date: May 26, 2001
Location: Vancouver,Wa.
Age: 55
Posts: 800
i want subraces for characters... but otherwise any creature will be a relief for the game... the game is awesome but we need more action [img]smile.gif[/img]
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Old 01-31-2003, 11:49 AM   #12
Obsidian the Black
Elminster
 

Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
Yeah, I would really like to see a proper cape or cloak (that actually moves and stuff not just look like a peice of hardwood, and so we dont need a hak).

Hmmm, for a monster I would like to see either a solar or more celestials, how about some Githyanki, or dopplegangers. Maybe more Malar monsters or Titans. Or even the Tarrasque!

Well, I guess a gal can dream....
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Old 01-31-2003, 11:54 AM   #13
Obsidian the Black
Elminster
 

Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
How about more Sword designs too. The greatsword could have some nice runes on it, or a nice hilt.....
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Old 02-01-2003, 12:48 PM   #14
Larry_OHF
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
FYI>>>The 1.28 patch has been set back until release sometime in February. Drats. I already had an area buil that I was going to popluate with dog-men.

[ 02-01-2003, 12:49 PM: Message edited by: Larry_OHF ]
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Old 02-01-2003, 03:58 PM   #15
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
LMAO Larry! Oh well, guess you'll have to settle for plain ole men for now [img]smile.gif[/img]
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Old 02-04-2003, 01:40 AM   #16
SpiritWarrior
Jack Burton
 

Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
Um that post above just sounded...wrong lol. Actually i'd love to see Gelatinous Cubes in this game...this creature is great...or do they already have them in it?
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Old 02-04-2003, 06:02 PM   #17
Granamere
Zhentarim Guard
 

Join Date: May 27, 2001
Location: Charlotte, NC USA
Age: 51
Posts: 372
1.28 has gone beta!
http://nwn.bioware.com/support/patch_beta.html
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