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Old 09-29-2005, 01:16 AM   #11
krunchyfrogg
Red Dragon
 

Join Date: February 14, 2004
Location: NY, USA
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NobleNick: You get a +2 returning axe right before fighting that little girl who turns into some nasty lookin' thing in Chapter 2 while persuing the Hearthstone (or something like that).
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Old 09-29-2005, 09:36 AM   #12
ister
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Join Date: January 12, 2005
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Until then there are lots of throwing axes for sale, although they are very expensive. They only make sense as a way to get in one or two missile attacks while the enemies charge and you switch to a normal axe.

The throwing axe is in the room behind the secret door, where KF says it is.
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Old 09-29-2005, 05:08 PM   #13
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
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Quote:
Originally posted by krunchyfrogg:
..You get a +2 returning axe right before fighting that little girl who turns into some nasty lookin' thing in Chapter 2 while persuing the Hearthstone (or something like that).
A fight that I shall ever remember as the "Battle of the Gazongas." I just don't remember the returning axe. Probably because, with my tunnel-vision view of the Bow being the ultimate ranged weapon, I just re-sold it. I hope it is a non-random item. Thanks krunchyfrogg (and for the second, ister)!
Quote:
Originally posted by Aerich:
...camping on DE lvl 3 comes to mind...
Great minds think alike...

--------------------
What's a party,
without a song?
Bards ROCK!
Party On!!
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Old 09-29-2005, 05:50 PM   #14
ister
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It's not a random item. But it isn't as good as a bow, or a sling with GM.
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Old 10-21-2005, 06:19 AM   #15
shadeoracle
Elite Waterdeep Guard
 

Join Date: October 7, 2005
Location: Christchurch, New Zealand
Age: 37
Posts: 10
I would definitely consider myself a newbie but this is the party I plan on using for my first time through:
Paladin
Ranger/Cleric
Fighter(13)->Druid
Fighter/Thief
Bard
Fighter(13)->Specialist Mage.

I did have some inspiration from this board, the information has been great. If I haven't decided what the specialist mage should be by the time the fighter reaches lvl 13, no doubt I'll be asking you guys for help.
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Old 10-21-2005, 01:39 PM   #16
NobleNick
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Age: 63
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shadeoracle,

[img]graemlins/happywave.gif[/img] . [img]graemlins/happywave.gif[/img] WELCOME to the IWD forum! [img]graemlins/happywave.gif[/img] . [img]graemlins/happywave.gif[/img]

Nice solid party, assuming you have HoW installed. Do you have HoW? If so, Illusionist should be your specialty. If not, you might want to re-think the Bard and the DC(13) characters (or, better yet, get HoW).

--------------------
What's a party,
without a song?
Bards ROCK!
Party On!!


[ 10-21-2005, 01:45 PM: Message edited by: NobleNick ]
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Old 10-21-2005, 01:56 PM   #17
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 63
Posts: 1,045
Quote:
Originally posted by ister:
It's not a random item. But it isn't as good as a bow, or a sling with GM.
Hmmm... I know it is better for mobs that take enchanted weapons to hit; because slings and bows with regular ammo do ZERO damage to them. I *think* it is also better for regular mobs, but don't know for sure. I feel another opportunity for experimentation rearing its beautiful head...

--------------------
What's a party,
without a song?
Bards ROCK!
Party On!!
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Old 10-21-2005, 04:25 PM   #18
shadeoracle
Elite Waterdeep Guard
 

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Thanks for the welcome. I do have HoW and TotLM so there's no problem with that regard.
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Old 10-21-2005, 07:14 PM   #19
Kyrvias
Lord Ao
 

Join Date: May 15, 2005
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I once tried an all Elven, human and half elven party of rangers. All with ** in Bow and Crossbow... It was beautiful. Nothing could touch them. Even Hrothgar was downed by these level one party members
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Old 10-29-2005, 11:12 AM   #20
Magness
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Join Date: January 7, 2001
Location: Manchester, NH, USA
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The nice thing about returning throwing axes in IWD1 is that unlike in IWD2 where you can switch between complete sets of weapon and shield, or 2H weapon combinations, in IWD1, if you've got a 2H weapon equipped, you cannot equip a shield.

Of course, this isn't a problem if you're switching between a bow and a greatsword, but if your character prefers a shord and shield, it's a bit of a pain. Thus, using a 1-handed throwing axe is a great alternative.

Also, a returning throwing axe is great for that stereotypical axe-wielding dwarven fighter in any party. A very efficient use of those proficiency points.

And, IIRC, throwing axes in IWD1 have a rather long range, similar to most bows or crossbows, unlike in IWD2 where nearly all throwing axes have a rather meager range.


If you have a melee tank that you want to carry a shield to crank up that AC, then a throwing axe is a wonderful compliment to that shield.
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