01-20-2003, 08:37 AM | #11 | |
Manshoon
Join Date: November 11, 2001
Location: couch
Age: 52
Posts: 180
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You tried and you failed; the lesson is, never try. - Homer |
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01-20-2003, 10:39 AM | #12 | |
Jack Burton
Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 39
Posts: 5,459
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01-20-2003, 05:49 PM | #13 |
Elite Waterdeep Guard
Join Date: June 30, 2002
Location: Eureka, California
Age: 56
Posts: 5
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Monks Rule. I finished with a monk. I usually had a henchman. I used tommy the rouge for his find/remove trap ability and open locks. He isn't too bad in combat either.
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01-20-2003, 09:09 PM | #14 | |
Red Wizard of Thay
Join Date: May 26, 2001
Location: Vancouver,Wa.
Age: 55
Posts: 800
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\"if it aint broke dont fix it\" <img border=\"0\" alt=\"[dogrun]\" title=\"\" src=\"graemlins/dogrun.gif\" /> <br /><b>proud member of the penguin army</b> <img border=\"0\" title=\"\" alt=\"[Smile]\" src=\"smile.gif\" /> |
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01-20-2003, 11:46 PM | #15 | |
Manshoon
Join Date: November 11, 2001
Location: couch
Age: 52
Posts: 180
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You tried and you failed; the lesson is, never try. - Homer |
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01-21-2003, 11:41 AM | #16 | |
Galvatron
Join Date: January 22, 2002
Location: california wine country
Age: 60
Posts: 2,193
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01-21-2003, 07:13 PM | #17 |
Red Wizard of Thay
Join Date: October 5, 2001
Location: In front of my computer
Age: 32
Posts: 860
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With high level monks in a battle its *smack* *smack* monk killed the dude.
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01-21-2003, 07:55 PM | #18 |
Baaz Draconian
Join Date: April 26, 2002
Location: florida
Age: 42
Posts: 761
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Welp, i retried as a monk again...
tip: do not be a small race, they have a major disadv as a small race that was my problem the first time i tried it, she couldnt kick down any doors or open any boxes because of her weak attacks, 2nd time around i went dwarven and i gota say 20th level monk is *insane* shes like 3 times as powerful as my first char which was a rogue; probably twice as powerful as the fighter i made once. I kinda got sick of her after a few mods, her being practicaly unkillable made the game kinda boring. Course now i remade a new rogue...and i have trouble killing just about everything *bleeds all over the place* mostly because of the incredably large number of backstab/critical immune mobs, as a rogue that is my main source of damage; thats part of why monks are so powerful - they do rogue type damage that isnt formatted to be a critical or sneak attack so it passes to just about anything. And hrm...i experimented a little...and it seems that if i wanted to i could level up a monk to 19th and then have rogue as my 20th; saving up all of my skill points along the way and simply train all of the rogue abilities at the end; this would make a monk who still kicks butt (wont have the 20/+1 reduction that a 20th monk would have) and be able to pick any lock/disarm any trap etc etc that a rogue would be capable of....when i think about that...its kinda lame to be able to do that really. |
01-21-2003, 08:10 PM | #19 |
Dungeon Master
Join Date: November 9, 2002
Location: A path of frozen tears
Age: 37
Posts: 75
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Off topic I know but... [img]tongue.gif[/img]
Im not sure about NWN Monks, but in 3rd edition ADND, at level 20, Monks are just fun to play. 20/+1 Dam Reduct, Tongue of the Sun and Moon allows them to speak to every living creature, you can fall very long distances and not take much damage at all, and of course a monks's dodge save takes off all damage, rather than half, monks WIS mod adds to overall AC, man, they're great ^_^ |
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