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Old 03-26-2001, 05:38 AM   #1
Leonidas
Dungeon Master
 

Join Date: March 1, 2001
Location: FL, USA
Posts: 71
I seem to recall that some of the outer planes affected spell casting, item abilities, etc. Has anyone heard if ToB will deal with this in some respect? I was also wondering about anti-magic zones, will we finally see some, as in some of the old pnp D&D modules? (I would really like to see some of those mage-heavy parties get a surprise!)
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Old 03-26-2001, 05:42 AM   #2
Accord
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Join Date: March 1, 2001
Location: Toronto, Canada
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Check out this thread:

http://www.tgeweb.com/ironworks/cgi-...ML/004237.html

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Long live H22A1!!!!!
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Old 03-26-2001, 12:59 PM   #3
Yorick
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Join Date: January 7, 2001
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Age: 52
Posts: 9,246
Memnoch. Pretty funny huh?

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Old 03-27-2001, 04:13 AM   #4
Leonidas
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Join Date: March 1, 2001
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Hey, Yorick! Why 'funny'? I just read some of the 'anti-magic' threads posted when this board activated, but I am serious here. I remember some anti-magic zones in some of the old 1st ed DnD modules, and later, usually conveniently posted in the proximity of the major antagonist (target). In light of some of our super-powerful mage buddies here, I was just wondering...

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