02-08-2005, 09:46 AM | #1 |
Manshoon
Join Date: November 21, 2004
Location: Mumbai
Age: 41
Posts: 169
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what are the skill and feat points that are right for a monk? i plan to multiclass him later to a cleric. or would a ranger or druid be better. i already have a dreadmaster whom i plan to multiclass to a monk later.
what about weapons? is there any point in giving a monk weapon proficieny?
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02-08-2005, 12:36 PM | #2 |
Apophis
Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 37
Posts: 4,679
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Well, IMHO Monks make better druids than clerics. Good feats include Power Attack, Cleave, Saves, Dodge, Improved Critical. Take Hide and Move Silently as skills, maybe even search or disarm or something, but it's unneeded.
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02-08-2005, 02:52 PM | #3 |
Symbol of Cyric
Join Date: August 31, 2004
Location: VA
Age: 33
Posts: 1,127
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Only take weapon proficiencies if you plan on using a bow or the like, you will be using plane fists for melee.
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02-08-2005, 04:14 PM | #4 | |
Manshoon
Join Date: August 21, 2002
Location: KY
Age: 50
Posts: 188
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Taking weapon proficiencies depends on how many Monk levels you are going to take.
Quote:
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02-08-2005, 04:45 PM | #5 |
Apophis
Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 37
Posts: 4,679
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I never ever use weapons with monks. Unless they have less than 15 levels mutliclassed. Why? They get special bonuses to hit when using their hands. They gain additional attacks per round if unarmed. And they do more damage than anything other than the MGAoF and some other rare weapons. In the rare rare occasions their natural Ki Strike is not enough to hit someone, there's always to strike something other than the primary target. One single area in the game requires +4 enchantment, and doesn't have alternative targets to bash up.
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02-08-2005, 07:24 PM | #6 |
The Magister
Join Date: December 9, 2004
Location: VA
Age: 36
Posts: 114
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Well if you want to power up your monk big-time, add the improved monk ease of use mod. It makes the monks fists count as daggers, so you can take finess and take the dex modifyer instead of the str, saving some stat points.
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02-09-2005, 02:12 AM | #7 |
Manshoon
Join Date: November 21, 2004
Location: Mumbai
Age: 41
Posts: 169
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well jerry my str and dex are equal (15 or 16 i think) so will the mod make a difference.
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02-09-2005, 02:14 AM | #8 |
Manshoon
Join Date: November 21, 2004
Location: Mumbai
Age: 41
Posts: 169
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one more thing 'bout monks:
will their faith make a difference in their abolitie like that of a cleric? if so which ones are good for what?
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02-09-2005, 03:06 AM | #9 |
Lord Ao
Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
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If your Str and Dex are equal, no need for the mod (or at least the fists-as-small-weapons part).
The monk's faith doesn't make a difference, as far as I know. However it does affect what class you can multiclass to without losing the ability to take more monk levels. Alignment has a role here too.
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02-09-2005, 03:11 AM | #10 |
Legion Symbol
Join Date: February 14, 2002
Location: Ireland
Age: 39
Posts: 7,367
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The mod will make a difference before creating a monk (I never used the mod though). You can spend less points in STR and more in DEX.
The faith of the monk has no new abilities. It dtermines what class you can dual-class to and still being able to take monk levels later and can restrict your allignement. EDIT: - looks like Aerich types faster [ 02-09-2005, 03:13 AM: Message edited by: ZFR ]
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