09-02-2001, 11:00 AM | #1 |
Dungeon Master
Join Date: May 7, 2001
Location: New York, NY, USA
Posts: 51
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I just finished clearing out the North Forest (killing soldiers and fire giants) and traded with the Merchant there. I now am faced with a choice of going to:
- The Marching Mountain - The Forest of Mir - The Siege Camp - Watcher's Keep Any ideas/suggestions what to do next? Of the first three, which advances the storyline best? Can Watcher's Keep (which I think is optional) be done anytime, and do people find it's worthwhile? Thanks in advance. |
09-02-2001, 11:31 AM | #2 |
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i would suggest watchers keep ->Forest of mir->Marching mountains->Seige camp
------------------ Where ever the journey will take us all Be sure that our nature will reign |
09-02-2001, 12:58 PM | #3 | |
Dungeon Master
Join Date: May 7, 2001
Location: New York, NY, USA
Posts: 51
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09-02-2001, 01:01 PM | #4 |
Banned User
Join Date: June 16, 2001
Location: Uppland
Posts: 711
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I did Foresst of Mir -> Marching Mountains -> Siege Camp -> New destination -> Watcherskeep.
------------------ We call him Bobby Corwen |
09-02-2001, 10:08 PM | #5 | |
Silver Dragon
Join Date: March 25, 2001
Location: The Lion City
Age: 62
Posts: 1,699
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Quote:
The fights are tough - make sure you have restorations (scrolls or memorised spells) and resurrection (rod or spells) - you'll need it! Area effect spells like ADHW, hogh-level summons (like deva) will be useful. You'll likely take quite some time to go through it - the nearest equivalent I can think of in SoA would be the Asylum, in terms of puzzles and levels - except WK has more of everything. |
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09-02-2001, 10:10 PM | #6 | |
Dungeon Master
Join Date: May 7, 2001
Location: New York, NY, USA
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09-05-2001, 07:35 AM | #7 |
Dungeon Master
Join Date: August 22, 2001
Location: drg
Posts: 64
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Watchers keep u can go to anytime yes..but i dont like that place..gives me nightmares just when i think of it...using 6 mages and running into that Level where magic isnt working...it wasent pretty i promise...
------------------ When Ixion the mage walks, the world shivers. (old BG saying) |
09-14-2001, 06:26 PM | #8 |
Fzoul Chembryl
Join Date: August 30, 2001
Location: somewhere
Age: 54
Posts: 1,785
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You used six mages in the maze?!?!?!?!?! The maze of "I can't cast a fishing pole"? With all those tanarri and baatzu running around?!?!?!?!?! I'm assuming the crazy fellow gave you all shallow graves at best? Your only chance would be to cast tensers trans. and black blade of disaster and run through real quick!
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09-15-2001, 06:11 AM | #9 |
Beholder
Join Date: May 4, 2001
Location: The Outside Looking In
Age: 37
Posts: 4,361
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ohh man, SIX mages!? i thought using 1 or 2 and being magic-dependant was bad! but six mages!? WOW, i hope you can run fast!
------------------ It's simple. Once the Planet is hurt, it gathers Spirit Energy to heal the injury. The amount of energy gathered depends on the size of the injury...What would happen if there was an injury that threatened the very life of the Planet? Think how much energy would be gathered! Ha, ha, ha. And at the center of that injury, wil be me. All that boundless energy will be mine. By merging with the energy of the Planet, I will be come a new life form, a new existence. Melding with the Planet, I will cease to exist as I am now. Only to be reborn as a 'God' to rule over every living soul. Super Sephiroth, slayer of the Uber Fluffy, and battle co-ordionator and defender of the HADB clan. Diplomacy is all and well, but HADB is better! |
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