12-07-2003, 10:49 PM | #1 |
Elminster
Join Date: July 15, 2002
Location: USA
Age: 36
Posts: 412
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What all undead monsters do the PMs get to summon once per day ?
Remember to include the expansion tag, please. / Larry [ 12-08-2003, 12:32 AM: Message edited by: Larry_OHF ]
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12-07-2003, 11:02 PM | #2 |
Jack Burton
Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Here ya go mate.
Pale Master Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own. Hit Die: d6 Proficiencies: No additional proficiencies are gained Skill Points: 2 + Int Modifier To qualify as a pale master, a character must fulfill all of the following criteria: Arcane Spellcasting: Level 3 or higher Alignment: Any non-good. Abilities Bone Skin (Level 1): +2 to natural armor class. Every four levels this increases by an additional +2. Animate Dead (Level 2): Once per day can summon an undead servant Darkvision (Level 3): Able to see in the dark Summon Undead (Level 4): Can summon more powerful undead Deathless Vigor (Level 5): Gains three additional hit points per level Undead Graft (Level 6): Replaces arm with an undead version that twice per day can paralyze opponents. At level 8 an additional use per day is gained. Tough as Bone (Level 7): Immune to hold, paralyze, stun 29 Summon Greater Undead (Level 9): Can summon a very powerful undead creature, once per day Deathless Mastery (Level 10): Immune to critical hits Deathless Master Touch (Level 10): The undead arm graft can kill with just a touch. This ability may be used 3x/day. Every 2 levels, the pale master gains additional spells per day, as if they had leveled in their previous spell caster class. This gain only applies to spells per day and not caster level. Tip: Becoming a pale master Sorcerers and wizards make powerful pale masters. Additional spellcasting ability is sacrificed for a stronger melee presence. Epic Pale Master The pale master’s bond with the undead continues to grow, as she becomes the epic pale master. Hit Die: d6 Skill Points at Each Additional Level: 2 + Int Modifier Bonus Feats: The epic pale master gains a bonus feat every three levels Epic Pale Master Bonus Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting Special Boneskin: Improves by +2 for every four levels past level 8 Undead Graft: Can use this supernatural attack an additional time per day for every 3 levels gained Deathless Vigor: Every five levels an additional +5 permanent hit points are gained
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12-08-2003, 04:01 PM | #3 |
Elminster
Join Date: July 15, 2002
Location: USA
Age: 36
Posts: 412
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No, no, no. That's not what I mean. At level 9 you "summon a very powerful undead"...what I want to know, what is this "very powerful undead"?
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Capital Punishment turns the state into a murderer, Imprisonment turns the state into a gay dungeon-master. |
12-08-2003, 05:30 PM | #4 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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The greater undead spell used once at 9 is a Summoned Mummy.
I just now built a palemaster and took him to level 9 and cast the spell. I could also cast summon undead (normal) twice...and got a wraith. [ 12-08-2003, 05:31 PM: Message edited by: Larry_OHF ]
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12-09-2003, 10:26 AM | #5 |
Elminster
Join Date: July 15, 2002
Location: USA
Age: 36
Posts: 412
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Ok, thanx. Can you summon your familiar and an undead at the same time? I'm assuming the answer is "no" . When you summon the mummy, does he have any useful spells?
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12-09-2003, 03:49 PM | #6 |
Ironworks Moderator
Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 48
Posts: 14,759
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Yes...you can have the familiar and the mummy at the same time.
No...the mummy did not cast any spells besides being surrounded by an aura of unmentioned ability during the fight. The rest of the time, he just punched at things. I was not very impressed with his success, however. This test was based on a level 9 palemaster.
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12-10-2003, 09:41 AM | #7 |
Vampire
Join Date: January 29, 2003
Location: Sweden
Age: 43
Posts: 3,888
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Mummies have an Aura of Fear surrounding them. That's what the normal enemy mummies have, so I assume the summon has it as well. There's a will save against it.
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