01-08-2003, 09:39 AM | #1 |
Ma'at - Goddess of Truth & Justice
Join Date: October 29, 2001
Location: North Carolina
Age: 61
Posts: 3,257
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I realize it is probably beyond my meager computer skills, but I am interested in designing a character Mod for BGII. I want to create a representative of the much-maligned Wizard Slayer kit to add an extra challenge to the mages in the game.
I've dreamed up some nice items for him and he will hopefully be strong enough to challenge an entire party. I will play around with the IEEP Pro version to see if I can actually create these items and get them to work. But I know very little about creating the different dialogues and interactions he would have to go through. Any help or advice would be appreciated.
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth |
01-08-2003, 05:35 PM | #2 |
Lord Soth
Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 39
Posts: 1,930
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I've started to mod only recently, too, but still have difficulties with simple stuff.
The most powerful tool for dialogs is WeiDU. Find tutorials at TeamBG, check ForgottenWars project ForgottenWars Studios and TeamBG forums. People there are always ready to help us newbies. Ask there for guidelines and advices.
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
01-09-2003, 08:47 AM | #3 |
Ma'at - Goddess of Truth & Justice
Join Date: October 29, 2001
Location: North Carolina
Age: 61
Posts: 3,257
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Thanks for the help, Vedran.
I followed the links and read one of the tutorials. Judging from that, it really shouldn't be too difficult to do. The first step will be to create the items I dreamed up using Infinity Pro and see if I can make them work. Then it will be time to create the Wizard Slayer himself. One advantage is that he will not be an NPC....he will be a "roving enemy" similar to the Acid Kensai. And like our friend from the Far East, he will show up after the party or character gains a specific item. Since he won't be joining the party, I don't have to worry about creating a huge cache' of dialogue options. This will also finally give all the mage-lovers who say that the Wizard Slayer wouldn't stand a chance against a high level spellcaster a chance to prove they're right....and give me a chance to prove they're wrong.
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth |
01-09-2003, 02:44 PM | #4 |
Lord Soth
Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 39
Posts: 1,930
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Well, WS is powerful, but player mage (high level one) would kill even a 40th level WS with ease.
BTW, I liked your previous sig more. The one about Jesus and love. [ 01-09-2003, 02:52 PM: Message edited by: Vedran ]
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
01-09-2003, 08:49 PM | #5 |
Elminster
Join Date: May 29, 2002
Location: USA
Age: 47
Posts: 453
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Don't know if this is the one you found, but the definitive NPC tutorial is here.
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"(I)t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." - PC Gamer UK |
01-10-2003, 09:45 AM | #6 | |
Ma'at - Goddess of Truth & Justice
Join Date: October 29, 2001
Location: North Carolina
Age: 61
Posts: 3,257
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Quote:
Will my Wizard Slayer have custom items to help his skills? You better believe it. Will he be "beatable"? Of course. There isn't a person, creature, monster, or group in BGII that can't be defeated with the proper tactics and experience. Will he be "easily beatable"? I certainly hope not. I hope he will be even harder to beat than the Acid Kensai. But his sword is not nearly as powerful as the Sanchu katana. On the topic of my sig - I'm flattered that you liked my previous sig. I really had to "play around" with it because the original .jpg was done in pink - not blue. I was very proud that I managed to change that around. I'm sorry you don't like my current one as much, but I tend to "rotate" my sigs every so often. So the previous sig will eventually be back sometime in the future. Thanks for all of your comments. I appreciated them. [img]graemlins/thumbsup.gif[/img] [ 01-10-2003, 09:46 AM: Message edited by: Cerek the Barbaric ]
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth |
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