06-20-2003, 03:05 AM | #1 |
Elite Waterdeep Guard
Join Date: June 19, 2003
Location: Bulgaria
Age: 43
Posts: 8
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Hi I am very big fan of WIzardry 8 ...
I just wonder does someone have a charts - for a multiclass characters. I mean: Does someone know for a simple hero class which classes are available to go multiclass later. For example - can I make bishop - later - fighter ... I have lvl 18 bishops but they cant go fighters - they can only go priest mages and psionics ... Which atrributes makes a charracter to be able to go a different clas. Is it strength for fighters - and inteligance for mages ??? If I increase my str will I be able later to switch to fighter ??? ... If anyone can provide this information pls answer here or contact me at: scorpion121@hotpop.com Thank you, -Zaks |
06-20-2003, 04:22 AM | #2 |
Elite Waterdeep Guard
Join Date: April 7, 2003
Location: work
Age: 41
Posts: 19
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when you look at your character sheet pull down the class menu, if the class is highlited your able to multiclass to it, if not your missing points in a specific area....right click on the desired class and it will tell you the minimum requirements....should anyway.
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06-20-2003, 05:38 AM | #3 |
Manshoon
Join Date: May 14, 2003
Location: Seattle
Age: 68
Posts: 163
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To change to a given class, the character must meet the minimum attribute requirements for that class. I.e., as listed in the manual, the minimum attributes for a Fighter are STR 55, VIT 50, and DEX 50. Conversely, a Bishop must have INT 55, PIE 55, DEX 55, and SEN 55. So you'd have to pump up the Bishop's STR to 55 and VIT to 50 before that Bishop would be elegible to change to a Fighter.
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06-20-2003, 07:34 AM | #4 |
Elite Waterdeep Guard
Join Date: June 19, 2003
Location: Bulgaria
Age: 43
Posts: 8
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Yeah, the same as I thought ... Can someone pls scan the game manual and post it online ... It will be interesting to read this tricky things in it...
thank you, -Zaks |
06-20-2003, 08:47 AM | #5 | |
Manshoon
Join Date: May 14, 2003
Location: Seattle
Age: 68
Posts: 163
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Quote:
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06-20-2003, 08:51 AM | #6 |
Elite Waterdeep Guard
Join Date: June 19, 2003
Location: Bulgaria
Age: 43
Posts: 8
|
Nah in my country they sell it without manual ... at a lower price ... so once again if anyone can scan it and post it - I will be very gratefull.
-Zaks |
06-20-2003, 10:17 AM | #7 |
Jack Burton
Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
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actually, while we're on the topic; how can you tell what abilities a character needs in order to learn a spell. Does it have to do with Int. + Piety, or the lvl of skill or even the lvl of that sphere. I can't find this in the manual, strategy guide on even on the spell book itself?
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06-20-2003, 12:18 PM | #8 |
Galvatron
Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
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The European versions of the game have the manual on CD only. Check out the discs and you should find it there. Somewhere.
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06-20-2003, 12:24 PM | #9 |
Dungeon Master
Join Date: May 19, 2003
Location: Terminal Island
Age: 44
Posts: 67
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This should answer the question regarding what skills one needs to cast a spell:
This is on Jandrall's site. SKILLLEVEL AND SPELLS " To become eligible to learn new higher level spells for your class, you have to meet 2 requirements: 1) minimum level in *THAT* class (not overall), and 2) minimum skill, for*THAT* spell's spellbook & realm. 1) Minimum Level requirement: Pure Caster Classes: Mage, Priest, Psionic, Alchemist, Bishop Hybrid Caster Classes: Monk, Ninja, Ranger, Samurai, Lord, Valkyrie Spell Level .... Min. Class Level ................. PURE .. HYBRID 1 ................ 1 ....... 5 2 ................ 3 ....... 7 3 ................ 5 ....... 9 4 ................ 8 ...... 12 5 ............... 11 ...... 15 6 ............... 14 ...... 18 7 ............... 18 ...... 22 2) Minimum Skill Requirement To calculate your effective skill level for a given spell: * Take your highest spellbook skill (Wizardry, Divinity, Psionics, Alchemy) that the spell in question appears in. Important for bishops or class- changed characters, since many spells appear in multiple books. * Add 10% of your *natural* skill in that spell's realm. This doesn't include temporary skill bonuses such as those from items. Spell Lvl ..... Min. Effective Skill Lvl 1 .................. 0 2 .................. 15 3 .................. 30 4 .................. 45 5 .................. 60 6 .................. 75 7 .................. 90 It's not as complicated as it sounds. Example: A mage, a pure caster, must be level 5 AND have an effective skill of 30 to learn Fireball, a third level Fire realm Mage spell. If he has 30+ skill in Wizardry, he's all set. He could also qualify if he has, say 28 in Wizardry and 20+ in Fire skill (10% rule). Hope this helps... -----signature----- Alex Meduna Wizardry 8 Lead Gameplay Programmer/Designer "
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06-20-2003, 12:39 PM | #10 | |
Elite Waterdeep Guard
Join Date: June 19, 2003
Location: Bulgaria
Age: 43
Posts: 8
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Quote:
-Zaks |
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