05-01-2002, 08:04 AM | #131 |
Elite Waterdeep Guard
Join Date: April 24, 2002
Location: usa
Age: 52
Posts: 32
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Hey CTHULHU007 so what will your characters name be in NWN, maybe we can hook up after you see that CHANGE isnt so bad [img]smile.gif[/img] .
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05-01-2002, 08:36 AM | #132 |
Elite Waterdeep Guard
Join Date: February 1, 2002
Location: England
Posts: 18
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wow this topic is on its 6th page, its nice to see an ongoing debate like this instead of a topic being posted recieving a few replies and being deleted or somethin, keep it up.
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05-01-2002, 03:23 PM | #133 |
Elite Waterdeep Guard
Join Date: May 1, 2002
Location: U.k.
Age: 48
Posts: 11
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The way I look at things (at least in the pen & paper game) very few people actualy use the rules written exactly as they are witten in the books anyway. The group I belong to currently uses a mix of 2nd edition with some things taken from the players option rules and more that we "borrowed" from othr more obscure systems to try and maximize character flexibility and to try to make combat more dynamic. I'll post a new topic to discuss these rules if anyone is interested!
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05-02-2002, 05:55 AM | #134 | |
Ironworks Moderator
Join Date: February 28, 2001
Location: Boston/Sydney
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Quote:
You're a loyal defender of Gary Gygax and 1st Ed and that's fine. I hope you're not seeing 3rd Ed as being counterproductive to Gary's efforts - see it as an evolution. And as you have so eloquently argued, there is absolutely no need to move onto the 3rd Ed bandwagon if you're happy with what you have. 1st Ed works fine for you, so why change? Why buy a new car when the old one is working perfectly, and you're comfortable with it? Stick with the tried and trusted. As you point out, there won't be any more OFFICIAL material, but there are countless sites on the internet where you will be able to get great material for campaigns. There won't be any ruleset updates, but if you say that it's perfect as it is, you wouldn't really be looking for any improvements, would you? But one man's wine can be another man's poison, as we all well know. Some people find that the "flexibility" of 3rd Ed gives them much more scope to enjoy their game than they did in the previous editions. In reality, all that 3rd Ed has done is put the onus on the player to manage his character by selecting specific feats and skills, rather than have them as "default" to certain classes. If you want the "standard" 1st or 2nd Ed fighter or thief, then I'm sure there are a lot of default templates that can be used. Remember Gord? The acrobat/thief that was the star of the Artifact of Evil series? I just reread that series now and was surprised - Gord could have come out of a 3rd Ed ruleset, with all his miscellaneous skills. Keep in mind that a lot of today's gamers haven't even played 1st Ed - it's a bit harsh to castigate them on their choice of RPG or to classify them as "Diablo ROLLplayers". That doesn't mean that Mr Gygax's previous work was better or worse - any more than we can say that a 1967 Corvette bigblock can be better or worse than a 2000 fuel-injected, automatic edition. It all depends on the individual and what their preference is. [ 05-02-2002, 08:32 AM: Message edited by: Memnoch ] |
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