11-10-2001, 12:02 PM | #1 |
Elite Waterdeep Guard
Join Date: November 10, 2001
Location: Moscow
Posts: 33
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Err what you do is you find the staff that summons fire elmentals,
cast simalcrum...and voila! summon fire elementals from the simalcrum meaning it doesnt affect your own staff....the funny things is...you can cast MORE THAN 5 MONSTERS!!!!! when those 20 fire elementls run out....simalcrum again..... And as much as I have thought about this...it is not cheating! Here is the proof! [ 11-10-2001: Message edited by: Euronymous ]
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I used to be _max_RuSSKiE_ don\'t ya know! |
11-10-2001, 12:11 PM | #2 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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Nice placement of Spike Traps there... *cough*cheesy*cough*... ...
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11-10-2001, 12:17 PM | #3 |
Zartan
Join Date: October 15, 2001
Location: Oslo, Norway
Age: 35
Posts: 5,367
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Great tip!
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11-10-2001, 12:47 PM | #4 |
Elite Waterdeep Guard
Join Date: November 9, 2001
Location: hell
Posts: 35
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Friend of mine told me this cheat,..well not really a cheat its has similar concept with ur fire element staff *couch*cheat*couch*,...
Anywayz, when in Umar Hills, visit the mercheant outside of the town inn. Sell him the "Staff of Air +2". He will buy it for Four-some-odd-million gold. Then buy it back for Three thousand gold. It is an excellent investment.
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I\'ve been from the darkest holes of the nine hells, to the loosest flaps of virgin Mary...<br />I\'m the king of all ding-a-lings..<br />I am DaFirm_19Inch! |
11-10-2001, 01:55 PM | #5 |
Guest
Posts: n/a
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Love it, love it
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11-10-2001, 06:51 PM | #6 |
The Magister
Join Date: June 18, 2001
Location: straton, colorado, usa
Posts: 124
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one problem with spike trap or any trap that is, when jonny boy spawn in he blows them away i belive so... that won't work, i tried that before didn't work the traps i mean
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This is the place for Improved Ai Scripts by me<br /> [url]\"http://groups.yahoo.com/group/bwscript/files/PERSONAL/Iwishi\'s%20Stuff/\" target=\"_blank\">http://groups.yahoo.com/group/bwscript/files/PERSONAL/Iwishi\'s%20Stuff/</A> |
12-02-2001, 03:18 PM | #7 |
Thoth - Egyptian God of Wisdom
Join Date: November 3, 2001
Location: Canada
Age: 63
Posts: 2,871
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Why does it say "edwin unsummoned"????
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12-02-2001, 03:32 PM | #8 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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quote: This is actually referring to the Simulacrum double of Edwin. Whenever an illusion( Mislead, Project Image, etc...) of a Mage disappears( duration runs out), the battletext will say that the illusion has been unsummoned, and since the illusion shares the same name as the Mage, the Mage's name is shown. I still prefer Project Image to Simulacrum though. This thread did inspire me to do the following act of cheesiness. So you think you got me outnumbered eh?( SoA Ending Spoiler) |
12-02-2001, 09:20 PM | #9 |
Ma'at - Goddess of Truth & Justice
Join Date: October 29, 2001
Location: North Carolina
Age: 61
Posts: 3,257
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quote: Well, unfortunately, BGII has apparantly "patched" this problem...at least on some versions. I tried every one of the merchants 2-3 times (re-loading each time). They NEVER offered more than 660gp. All my visions of mega-wealth were irrevocably dashed on the harsh rocks of reality.
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12-02-2001, 10:09 PM | #10 |
Beholder
Join Date: May 4, 2001
Location: The Outside Looking In
Age: 37
Posts: 4,361
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i must say, that was quite an army there Dundee!
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