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Old 10-04-2002, 01:51 PM   #1
LordKathen
Ma'at - Goddess of Truth & Justice
 

Join Date: September 15, 2002
Location: Kennewick, WA
Age: 52
Posts: 3,166
Im confused... In BaldursGate the AC was as AD+D, the lower the better. In NWN Im not sure. When I get a better weapon It increases my AC! Is this right? Was I wrong to think that NWN followed AD+D rules like BG did?
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Old 10-04-2002, 01:55 PM   #2
Ronn_Bman
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Join Date: March 11, 2001
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NWN follows AD&D 3rd Edition Rules, and now it is "the higher the better' for AC. I sold two good suits of armor when I first started playing because I didn't realize that...lol.
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Old 10-04-2002, 01:58 PM   #3
LordKathen
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Allrighty then... Thanks, I was trippin out there! Why did they change the rules? Its been that way forever! O-well, I guess I need to get the new book.
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Old 10-04-2002, 02:12 PM   #4
Ronn_Bman
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It always confused me years ago that a better armor class had a smaller number, but I'd gotten used to it, and now it feels completely weird.

I don't play PnP anymore, but I ordered the Player's Guide last week, so I could read up on it. NWN was so different with skills and feats, I thought it would be worth it.

Now if Amazon would just ship the freaking thing...LOL!
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Old 10-04-2002, 02:16 PM   #5
LordKathen
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LOL. Right on man, this is wierd. I will read up on it to.
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Old 10-05-2002, 12:59 AM   #6
Nerull
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Join Date: May 17, 2001
Location: San Antonio, Texas, USA
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Yes, it is a little wierd, but within the d20 system (the pnp system that the rules use), it makes perfect sense. Everything is based on rolling a certain number or higher to succeed at something. Instead of having a table of values (the old Thaco stuff), the target's AC is now the number you need to roll to make a hit. You just get bonuses to your attack rolls as you gain levels. The end result, once you do the math, is very close to being the same.

Example: Your 2nd level fighter swings at an average warrior in leather armor (no other AC or attack modifiers).

2nd edition: Your fighter's Thaco is 19 (it started at 20 at 1st level, and will improve by one every level you gain). The opponent's AC is 8 (the leather armor improves AC by lowering it by 2 points from the base 10). To hit the warrior you need a 19 - 8 = 11.

3rd edition: Your opponents AC is 12 (the leather armor improves their AC by 2 as before; it just adds to the AC instead of lowers it). Your fighter thus needs a 12 to hit. However, your fighter's base attack bonus is +1 per level, so you get +2 to the attack roll. Thus, you need at 10 to hit (10 + 2 = 12).

As you can see, very close. It just goes about things in a different way. If you think about it, everything else in the game works this way, too. For example, skills require a d20 roll equal to or higher than the Difficulty Class for the task for the skill to succeed, with your ranks in the skill adding to your roll. Saving throws have a Difficulty Class as well; you have to roll equal to or higher than the Difficulty Class to succeed, and you get bonuses on your save rolls as you go up in levels. In effect, the target's AC is the Difficulty Class that you need to equal or exceed to score a hit on the person, with you getting bonuses to your roll as you go up in levels.

Hope this clarifies things.
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Old 10-05-2002, 04:59 AM   #7
Big Bad Bear
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Join Date: October 1, 2002
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Nerull, wasn't this changing of AC also not done to encourage "new blood" into the society? That's what my game store told me on my D&D "Baptism of Fire"...

It just makes more sense to roll equal to or higher rather than equal or lower...
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