09-29-2005, 07:04 PM | #1 |
Red Dragon
Join Date: February 14, 2004
Location: NY, USA
Age: 48
Posts: 1,516
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Wow, I was testing out a FMT in a party that also has a Bard in it.
The Bard was 4th level before the FMT hit 2nd as a Mage. I wonder if and when the Mage will cast higher level spells than the Bard, assuming they earn roughly the same amount of XP.
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09-29-2005, 09:17 PM | #2 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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I generally only recommend Triple-Classed characters in the following scenerios...
1) You are playing on a higher difficulty. 2) Your party size is 4 or less. |
09-30-2005, 05:43 AM | #3 |
Dungeon Master
Join Date: October 20, 2004
Location: Derbyshire, UK
Age: 35
Posts: 71
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I agree with Dundee totally, although having a triple-class in a party of 4 would be a stretch. (Hey what can I say, I like my exp) I cringe at selecting a 2-class character, let alone a 3-class.
Does that make me a power gamer? I just cant help liking elite players, having a large group of lamers do the job just doesnt feel right.
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09-30-2005, 10:46 PM | #4 |
Red Dragon
Join Date: February 14, 2004
Location: NY, USA
Age: 48
Posts: 1,516
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Soothsayer, I think selecting a triple class character makes you more of a powergamer than a single classed character, depending at how you look at it. IMHO, a FMT (at very high levels) can do much more than a single classed version of any of those classes.
I don't have much experience with this game (I'm a chronic restarter anyway, and I'm still feeling this game out on top of that), but what I have noticed is that a single classed mage sucks. I have played with one, and always had open spell slots because I couldn't find spells fast enough to fill my high level slots. I've played a Gnome Fighter/Illusionist, and still had open slots. My experiement with a FMT is a result of these experiences. Both the Mage and Thief classes reach a point where they're really not that useful. A Thief is useless for me after reaching 100 in Traps and Locks (I'm not into stealth, and have a Bard for picking pockets), a Mage has slots he can't even use yet (and the Bard has open slots as well, if I do find the right scrolls, my Bard is more than enough of a spellcaster). The Fighter part is added in to both nerf the abilities of the other two classes (making them more useful, longer), and also makes her useful as an archer, with ** in Bows. If you couldn't tell, I've never been a big fan of Thieves or Mages, but view them as a "necessary evil." If you're familiar with Baldur's Gate II, I used Imoen as an archer more than I ever cast spells or did thiefy things. A FMT allows me to have a backrow archer, and a pretty good one at that, while handling my Mage and Thief duties along with my Bard.
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