03-28-2003, 09:51 PM | #1 |
Elminster
Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
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*mild SPOILERS* given that you know who Yakman is...
. . . . . I just noticed that one of dialogue options for Yakman after you cast Heal on him (at which point you find out his name is actually Tamorlin) is along the lines of "why don't you join me?". I think it'd be kinda cool if there were a recruitable NPC in the middle of Watcher's Keep, so I'm hoping somebody might make him a recruitable NPC. Not sure what he'd be - he apparently fell victim to Feeblemind, so I'm guessing he wouldn't have the best saves. Also, he has a (plain) Longsword in his "tent" (which is trapped, which presumable he set), so I'm thinking Fighter/Thief. Might be a good opportunity for a Good party to recruit an advancable ToB Thief. - Imrahil |
03-28-2003, 11:17 PM | #2 |
John Locke
Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 35
Posts: 8,985
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Not another whiney guy! [img]tongue.gif[/img]
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03-29-2003, 12:37 AM | #3 |
Elminster
Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
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Heh - he's not all that whiny after you Heal him, though...
- Imrahil |
03-29-2003, 05:53 AM | #4 |
Zartan
Join Date: October 15, 2001
Location: Oslo, Norway
Age: 35
Posts: 5,367
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It sounds like a good idea to me, Imrahil. A recruitable Yakman/Tamorlin would be really cool. [img]smile.gif[/img]
As to his class, BioWare actually gave him one. According to Infinity Explorer, Tamorlin is a lvl 20 Berserker, Lawful Neutral of alignment. His stats are: 18/50 Str 19 Con 13 Dex 9 Int 9 Wis 9 Cha I wonder how they managed a 19 Con and 13 Dex on an Elf, though... Anyway, his saving throws are (since you pointed it out [img]tongue.gif[/img] ): Death/Poison/Paralyzation: 3, Wand/Staff/Rod: 5, Polymorph/Petrification: 4, Spells: 6, Breath: 4. |
04-04-2003, 08:23 AM | #5 |
Dungeon Master
Join Date: March 14, 2003
Location: Christchurch, New Zealand
Age: 37
Posts: 52
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Thats quite interesting Yakman would make a good NPC I reacon he'd get on well with Jan.
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04-04-2003, 06:19 PM | #6 |
Elminster
Join Date: July 15, 2002
Location: USA
Age: 36
Posts: 412
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Oh please...spare me the headache [img]graemlins/uhoh1.gif[/img] [img]graemlins/uhoh2.gif[/img]
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04-05-2003, 03:05 AM | #7 |
Dungeon Master
Join Date: March 14, 2003
Location: Christchurch, New Zealand
Age: 37
Posts: 52
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LOL I see what you mean but when you cast Heal or something on him he becomes sane but I wouldnt really want the hassle of getting rid of one of my other NPCs.
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The best thing I can do for them is give them fish along the way, the best thing I can do for me is give them fish along the way. |
04-06-2003, 03:45 AM | #8 |
Iron Throne Cult
Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 37
Posts: 4,835
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Sounds like a good idea, but I don't know how long he'd stay sane Though I don't really think this is the place to talk about creating mods, here is a Forgotten Wars forum where there are plenty of mod makers so drop by and share it.
[EDIT]I'll be on there as Astaroth[/EDIT] [ 04-06-2003, 03:49 AM: Message edited by: Gangrell ] |
04-07-2003, 01:26 PM | #9 | |
Red Wizard of Thay
Join Date: August 23, 2002
Location: come play with my wings
Age: 40
Posts: 821
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Quote:
oh, and about the constitution, he'd need it to survive at all.
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04-07-2003, 09:35 PM | #10 | |
Dracolisk
Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 46
Posts: 6,901
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Quote:
PC would be a Chaotic Neutral Wild Mage Haer'Dalis is also CN Anomen can flip out as well we need a female.....Viconia goes through some rather drastic mood swings? Xzar is available with TDD
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