08-27-2001, 12:29 PM | #1 |
Elite Waterdeep Guard
Join Date: August 23, 2001
Posts: 16
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I used to be a fighter, and now I am a sorcerer who is learning. Can you give me any tips I need to make magic as worthwhile as fighting?
------------------ Fighters Rule!!! |
08-27-2001, 01:02 PM | #2 |
Banned User
Join Date: June 16, 2001
Location: Uppland
Posts: 711
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Yes, start over as a wizard.
Always have a spelltrigger who you can active. Mine contains Mirror Image, Stoneskin and Protection from Magical Wepons. You spellcaster is NOT a fighter. You shall engage in melee as little as possible with him. Cast spells. Be carefull with sunfire and fireball since it will hurt your partymembers. Have fun. ------------------ Mages Rules!!! |
08-27-2001, 01:33 PM | #3 |
Banned User
Join Date: July 20, 2001
Location: Mystra\'s realm
Posts: 166
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My spell contengincy contains mislead, shadow door and stone skin, an anti- melee combination. I also use stuff like telsers transformation, blackblade of distruction and stuff.
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08-27-2001, 02:44 PM | #4 |
The Magister
Join Date: August 23, 2001
Location: Dansville,NY
Posts: 103
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You can not go wrong with mages, Mine has a lot of fighting spells, one of the best to have is one of the Fire shields. A good area spell like fireball is also very goo dand then be sure to include the basics like magic missle and Acid Arrow.
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08-27-2001, 03:09 PM | #5 | |
Guest
Posts: n/a
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Quote:
When you have good knowledge of the usefulness of spells It might be wise to consider a Sorcerer as he is much more versitile in combat ------------------ The Rocks show the way |
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08-27-2001, 03:42 PM | #6 |
Dungeon Master
Join Date: August 18, 2001
Posts: 94
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Sorcerers rule! Here's my tip for you, Tailmister, don't overlook the 'skull trap' spell as opposed to fireball and lighting because alot of monsters have resistances to elemental damage and the 'skull trap' is pure magic. When u get high enough, around 11 or 12th level, combine it with 'protection from magical energy' and you have an awesome combo. *Note* the bg2 book in incorect in the spell info, it confers 100% magic resistance, not the 50% stated. Cast it on yourself or a fighter and unleash some devastation.
------------------ " When I read about the evils of drinking, I quit reading " |
08-27-2001, 04:55 PM | #7 |
Drow Warrior
Join Date: July 13, 2001
Location: Niles,Il USA
Posts: 298
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Project Image and Simulacrum are both wicked spells. There is so many uses and abuses here that it almost takes the fun out of being a mage its so powerful. I like to play mages as support for my melee (breach stoneskined opponents etc) so spells like breach and pierce magic etc are high on my list. true sight is a must have. improved haste can turn a dual wielder into a lawn mower. If you are going to be slinging alot of spells you really need to understand all of the effects of each spell. Since your main offense is going to revolve around your magic knowing which monsters are magic resistance and lowering their resistance when appropriate will also be important.
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08-27-2001, 05:08 PM | #8 |
Horus - Egyptian Sky God
Join Date: March 4, 2001
Location: either CA or MO
Age: 42
Posts: 2,674
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yeah sorceress rulez!!
max thunderstorm and lighting mastery max frozen orb and cold mastery put one point in static field, which will help you level get lots of +1 cold skill charms, and add-skill items. you will be a non-stopable PK. oops, is this BGII thread? |
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