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Old 02-18-2002, 06:25 PM   #1
Sparhawk
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Join Date: June 2, 2001
Location: In the oldest monarchy - Denmark
Age: 46
Posts: 1,071
...There is a lot of things you have to take into consideration and that always leaves me with a couple of questions???
First:
slots into one-handed or two-handed...??? I know that for example a staff is a twohanded weapon...
i.e. if I make a fighter and put slots into two-handed and staff would that improve the character when he reaches the dual-time...

When I then put slots into a weapon ( WHEN i reach the new class )
do these slots accumulate with the other slots from the previous class?

Spawkie

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Old 02-19-2002, 02:01 AM   #2
ryanthemighty
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Join Date: February 7, 2002
Location: Los Angeles, CA
Age: 46
Posts: 36
From what I've found out: It depends.

That doesn't really help you, does it? Didn't think so.
Let me s'plain:

I have a dual fighter/mage. I started BG1 with the fghter to level 4, then turned to mage. When I transferred the char.(levels 4/9) to BGII I was able to put a whopping 5 slots of longbow on my char. from his fighter class, and TWO from his mage class.

Long story short: My suggestion.

Put all the slots you can into what you know you're going to use later. IE: my AMAZING archer-mage.
I still can't tell what help any of the two-handed/single-weapon/multi-facteded specializing stuff does to characters with range weapons, if anything. Dual and triple and master while you can. You get the slots fast, so use them well. Once you change, you'll wish you did...
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Old 02-19-2002, 03:16 AM   #3
eb
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Join Date: January 8, 2002
Location: Lidköping, Sweden
Posts: 216
Hmm i am soloing a Fighter/Mage/Thief...
And i can just put max 2 slots at every thing.
Why cant i put more?
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Old 02-19-2002, 03:19 AM   #4
Memnoch
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Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
quote:
Originally posted by Sparhawk:
...There is a lot of things you have to take into consideration and that always leaves me with a couple of questions???
First:
slots into one-handed or two-handed...??? I know that for example a staff is a twohanded weapon...
i.e. if I make a fighter and put slots into two-handed and staff would that improve the character when he reaches the dual-time...



I assume you're dualling from fighter to mage. You will reap the benefits of putting slots into 2H and staff when your mage level exceeds your fighter level - not before.

quote:
When I then put slots into a weapon ( WHEN i reach the new class )
do these slots accumulate with the other slots from the previous class?



Yes, but again only when you exceed your previous level with your new level.
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Old 02-19-2002, 03:22 AM   #5
Memnoch
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Join Date: February 28, 2001
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quote:
Originally posted by eb:
Hmm i am soloing a Fighter/Mage/Thief...
And i can just put max 2 slots at every thing.
Why cant i put more?



Only true fighters (kensai, wizard slayer, berserker) can go past normal specialization.
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Old 02-19-2002, 03:58 AM   #6
eb
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Join Date: January 8, 2002
Location: Lidköping, Sweden
Posts: 216
Ok thx alot Memnoch.
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