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Old 02-15-2003, 08:29 AM   #11
B_part
Quintesson
 

Join Date: September 11, 2002
Location: Milan (Italy)
Age: 43
Posts: 1,066
There's a mod out htere which connects via a trade route fort buckmoth, pelagiad and all the outlander camps. That's quite a useful a thing for the main quest which requires you to go back and forth from there. Otherwise use the propylons from the ancient dunmer strongholds (telasero, falenserano, kogoruhn and those)
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Old 02-15-2003, 08:58 AM   #12
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
ever since i installed wilderness sound mod. I can never get inside any papylon chamber because error will keep popping up.

that's a warning for you. i think.
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Old 02-16-2003, 09:13 PM   #13
Rageheart
Emerald Dragon
 

Join Date: September 12, 2002
Location: ???
Age: 35
Posts: 929
ther's nothing really good in them anyway, and the propylons weigh like 5 pounds......
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Old 02-18-2003, 10:23 AM   #14
Sever
Ma'at - Goddess of Truth & Justice
 

Join Date: October 31, 2002
Location: Western Australia
Age: 43
Posts: 3,293
Quote:
Originally posted by Kakero:
ever since i installed wilderness sound mod. I can never get inside any papylon chamber because error will keep popping up.

that's a warning for you. i think.
Are you referring to the official wilderness mod?
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Old 02-18-2003, 11:32 AM   #15
B_part
Quintesson
 

Join Date: September 11, 2002
Location: Milan (Italy)
Age: 43
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Quote:
Originally posted by Kakero:
ever since i installed wilderness sound mod. I can never get inside any papylon chamber because error will keep popping up.

that's a warning for you. i think.
Well, that's strange, since i have that mod and keep using propylons as my personal ariline. Don't use normal indexwes, though: I have downloaded the master index official mod which allows me to use only one to shuttle back and forth from caldera (which is conveniently linked to the world) to any dunmer stronghold - I suggest using this mod
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Old 02-18-2003, 04:41 PM   #16
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
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seems okay now, I've clean the the game of mods.

but here's a thought, have anybody actually use the indexes to teleport? the master index is heavy. like 5ibs.
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Old 02-19-2003, 03:43 AM   #17
B_part
Quintesson
 

Join Date: September 11, 2002
Location: Milan (Italy)
Age: 43
Posts: 1,066
Quote:
Originally posted by Kakero:
seems okay now, I've clean the the game of mods.

but here's a thought, have anybody actually use the indexes to teleport? the master index is heavy. like 5ibs.
5 lbs, heavy? it's like carrying two books...
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Old 02-19-2003, 04:48 AM   #18
Kakero
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Join Date: March 24, 2002
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well, not heavy to some but do people actually use those teleportation thing that the index offer?
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Old 02-19-2003, 05:05 AM   #19
Chris77Se
Zhentarim Guard
 

Join Date: October 10, 2001
Location: Braunschweig, Germany
Posts: 335
By now, I am completely satisfied with the Intervention Spells and Mark/Recall.
Normally, I have a Mark in a mages guild (mostly Vivec), which makes traveling in Vivec a little easier (at least you dont have to walk back and many quests in the early game take place in the foreign quarter).

Chris
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Old 02-19-2003, 06:26 AM   #20
B_part
Quintesson
 

Join Date: September 11, 2002
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IMO the propylon system fills in a gap in travel routes:
e.g Urshilaku camp - 1 min from Falasmaryon/Valenvaryon
Zainab camp: falenserano (or is it telasero? not marked on map)or Indoranyon
Gnaar Mok: Andsareth / Hlormaren
Lake Amaya: Marandus
Dagon Fel: rotheran
and so on.

Just place a mark in front of the creeper (useful for other reasons) and you are a second away from folms miriel in the caldera mages guild who provides the propylon service
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