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Old 11-29-2001, 10:58 AM   #1
Manwe
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Join Date: March 12, 2001
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Now when i've succeeded to install BG2 again (damn registry!) , i cant really decide which class i'll be. I was thinking in the magic direction, like Sorcerer or a Mage, or Cleric. I just want to know what class you like the most, and which class you played through the game with first. Which class is fun to play with? What's good, bad about that class?

And i'd like to know what spells i should choose if i decide to be a Sorcerer. And should i have much Intelligence? (i heard that the sorcerer doesn't need intelligence, that the spell advancement is based on charisma, is that true?)

Thanks!
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Old 11-29-2001, 11:09 AM   #2
Mack_Attack
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Well since the start of the whole BG series I have played a thief. I find the thief fits into my playing style. I like the fact I get to sneak around and look at the enemy before the big battle. And getting the chance to lay down a backstab sure can help things out. I find there is a load of exp to be had playing a thief from disarming traps and opening locks. And many of the NPC out there in the game have some goddies on them for the taking.
But the problem with the thief he is not a front line fighter. But make sure he has a good bow and arrow in his hand and he can do some good damage from the back of the pack.
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Old 11-29-2001, 11:37 AM   #3
Yggdrasil
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If you want to try the magic approach, how about a dual class cleric-mage? Create him/her as a cleric and then dual to a mage. I've been thinking about doing that for a solo game.
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Old 11-29-2001, 11:43 AM   #4
Fuzzy Animal
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Try a conjurer or a sorcerer. You won't be disappointed!!
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Old 11-29-2001, 11:54 AM   #5
Lord Ludtke
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I just started a sorcerer and I gave him max int and wis, but tanked his char(the lowest it would let me go is 9) If someone know how sorceres get their spells, I would like to know too.

One thing I have noticed in soloing is you sure miss the thief. Find a good multi class with a thief and you should be alright.
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Old 11-29-2001, 12:06 PM   #6
Morgan_Corbesant
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im playing a sorceror, and they are by-and-by, one of, if not THE most powerful characters in the game. paladins, archers, and a fighter, dualed to a mage at level nine are fun too. i also enjoy fighter/thieves. those are pretty much the only classes i enjoy playing.
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Old 11-29-2001, 12:35 PM   #7
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Old 11-29-2001, 12:42 PM   #8
Nifft the Nimble
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quote:
Originally posted by Manwe:

And i'd like to know what spells i should choose if i decide to be a Sorcerer. And should i have much Intelligence? (i heard that the sorcerer doesn't need intelligence, that the spell advancement is based on charisma, is that true?)

Thanks!




Hi Manwe!

Sorcerers need a 15 Intelligence to get the +10% XP bonus. In 3E D&D they use Charisma, but in BG2 they just use level.

There are many people who will tell you which spells are best for a Sorcerer... there are even web pages dedicated to it, most of them quite good.

Here's a few guidelines, though:

- Have at least one attack spell per level. Must-haves are Magic Missile, Melf's Acid Arrow and Melf's Minute Meteors.

- Stick with spells that never get obsolete. Armor is a great spell for a young mage, but he'll never cast it after he gets his first set of decent Bracers (AC 6 or better). Sorcerers don't have the luxury of forgetting spells, so don't pick any Armor spell. Also don't pick spells which only work on creatures below some level or HD, like Sleep, since you'll never cast it when you stop meeting creatures that low level.

- Be wary of spells with damage caps. Fireball is a well-loved spell, but it stops getting better at 10th level. Skull Trap doesn't have Fireball's range, but it also has no cap on damage. Ice Storm is a nifty spell, but never improves. Same goes for Aganazar's Scorcher.

- Favor spells which get better with age. Spook looks lame, but the saving throw penalty makes it quite effective against surprisingly powerful foes, including dragons. Other spells which improve with level include Spider Spawn and Animate Dead, and of course Chromatic Orb, Melf's Acid Arrow, Melf's Minute Meteors, and Stoneskin.
- Take a mix of disabling, damaging and protection spells. Chaos, Greater Malison and Emotion are awesome spells, as are Dispel Magic, Remove Fear, Haste and Otike's Resiliant Sphere.

- Know your party. Are you planning on taking a half-decent cleric or paladin with you? Then don't pick Protection from Evil or Detect Evil. Are you planning on bringing an Inquisitor or a Priest of Helm? Then don't take True Sight until very late, if at all.

- Know your equipment. You're going to have five sweet wands fairly quickly. They emulate these spells: cloudkill, fireball, aganazar's scorcher, cone of cold, lightning bolt and monster summoning II. You don't need to pick those spells if you don't mind using the wand versions of them. Sometimes the wands are a little better, sometimes they're a little worse.
- Totally vital spells: You need to have Breach, Stoneskin, Lower Resistance and Dispel Magic. You'll probably want True Sight, and at higher levels you'll like Project Image, Wizard Eye, Mordekien's Sword and Abi-Dalzim's Horid Wilting.

Hope this helps,

-- Nifft
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Old 11-29-2001, 12:58 PM   #9
Manwe
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Thanks! So should i completely forget about raising my Intelligence above 10 for example, or is 15 points in intelligence really necessary?
Any more comments?
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Old 11-29-2001, 12:59 PM   #10
Kaleban
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quote:
Originally posted by Morgan_Corbesant:
im playing a sorceror, and they are by-and-by, one of, if not THE most powerful characters in the game. paladins, archers, and a fighter, dualed to a mage at level nine are fun too. i also enjoy fighter/thieves. those are pretty much the only classes i enjoy playing.


What happened to the Bladesinger???

In NWN, the next D&D CRPG for the PC, I believe you will be able to import your BG2 characters. Seems a bit odd though, since how heroic would a level 31 Sorc be if he can obliterate anything with a gesture?

The spells system in 3rd Edition works kind of weird. I think Intelligence still determines what level of spells you can learn, and for a mage/specialist, high intelligence also grants bonus spell slots. For a Sorcerer, it is Charisma that gives bonus spell castings but I'm not sure which of the two attributes determine your maximum spell level that is learnable.
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