06-28-2004, 01:43 PM | #1 |
Silver Dragon
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Early (AFAIK) game spoilers
- - - - - - - - - - - - When you free Walter the guard from the Undead dude in Beggar's nest, you get 50xp. He then leaves the room. But, if you block the exit and keep talking to him, you can run through the dialogue again as many times as you like and get 50xp each time. My dwarf is illegally 50xp above what he should be!! I'm fully patched, just letting anybody know if they plan to make a future patch or something. |
06-28-2004, 01:57 PM | #2 |
Galvatron
Join Date: June 24, 2002
Location: aa
Posts: 2,101
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I don't think bioware will change that. Changing a campaign that's been out so long for only a small loophole that's probably not so easy to discover or not worth at all to use (maybe if you gain 50k xp points per time [img]tongue.gif[/img] ).
For modulebuilders (like me) it's not worth the hassle to fix such a small bug, or for that matter any bug since most won't play the campaign a second time anyway. The download is not worth it either cause it would involve downloading the complete chapter (40 MB or something?) and afaik none but bioware have the option to make easier patches for the game |
06-29-2004, 07:46 AM | #3 |
Red Dragon
Join Date: April 1, 2003
Location: The Midlands
Posts: 1,571
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Another good spot to make up a bit of extra XP is just before you go back in time in chap 2 (Charwood I think) you need to choose 3 words on a glowing stone tablet to get transported to a temple I think. If you keep getting it wrong you have to fight 2 skeleton worriers. If you push the buttons fast enough you could fight 6 or even 8 in one go, the points add up!
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06-30-2004, 07:53 AM | #4 |
Quintesson
Join Date: March 21, 2001
Location: straight outta Kålltorp
Age: 37
Posts: 1,081
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or you just get a module that levels you up at will! [img]tongue.gif[/img]
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